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Skin Brushes UPDATE!
These new brushes were created to fill an important gap in the sculpting and creation of human skin (particularly the face). The brushes for this update, are specific to reproduce the micro details of certain areas of the face and they also let you control the âflowâ of the wrinkles and pores.
[Studio] GS CurveTools v1.1 â Maya Plug-in. Curve Controlled Hair Cards, Pipes and more.
LICENSE INFORMATION: This is a Studio and Full Commercial License and you can use it if you: Work for a studio with 2+ employees. Represent/Own a studio with 2+ employees and you wish to use this plug-in in a commercial project.
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#CGTip | How Do I Build a Quadruped Rig?
Iâve been doing a lot of research lately into #quadruped limbs, mainly because Iâm working on a full canine rig as part of my #RiggingInMaya series. There are a handful of different approaches to this type of rig, so I thought Iâd share a few with you while also discussing the proâs and con
Creating a Stylized Chaparral Environment in UE4
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
https://desmos.com/calculator
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Digital Clay Essentials Toolkit For ZBrush
An awesome ZBrush pack for the fans of clay sculptures.
FluidNinja 1.3: Driving Niagara with Fluidsim
Check out a cool VFX tool from FluidNinja VFX for expanding the artistic approaches to UE4âs Niagara.
Stylized Water Shader for Unity
Check out another nice water pack by Alexander Ameye for stylized projects in Unity.
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Check Out This Bifrost Shell Modifier Compound
Bifrost Compounds are a great way to extend workflows without getting too involved with experimenting and connecting nodes. While there are a few excellent compounds out there, having more available isnât a bad thing.
How to Create a Generative Art Soft bodies Animation Without Soft bodies
A new tutorial from Doxia Studio has an interesting look at uniquely creating generative art using Houdini. The tutorial shows how you can essentially create a soft body animation without using soft bodies.
How to Create Simple C4D-Like Attractors in Houdini
Many C4D artists add Side FX Houdini to their workflow, drawn to that popular DCCâs procedural capabilities. While Houdini can do some spectacular things, there is nothing like feeling more âat homeâ with some standard C4D features and workflows.
Learn How to Use VEX for Algorithmic Design
Junichiro Horikawa is a forerunner in using Houdini for procedural works. So much so that he has an  Algorithmic Design Workbook that allows you to explore multiple possibilities in the procedural modeling process.
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Skill-Building Series: Emotion in Game Design (A UX Perspective)
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach on emotion, and how to use it to delight and engage your players in the context of a game UX mindset. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GD
Physical Animation in Star Wars Jedi: Fallen Order
In this 2020 GDC Summer session, Respawn Entertainment's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order uses physical simulation blended with authored animations to create high-fidelity character motion. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:
Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age
In this 2020 GDC Summer talk, Tyriq Plummer goes over some techniques and best practices for approaching pixel art and animation for contemporary games, explore some of the tools that are available to artists, and discuss some of the more innovative ways pixel art can be incorporated into games with
Jumpstarting Your Creativity: From Hobbyist to Professional
In this 2020 GDC Summer session, Tribe Games' Charles McGregor explains why setting one specifc goal helped him go from finishing no projects to finishing 8 projects in 2 years, to help you finish your projects too! Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:
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The Source Awakens: USD, MaterialX and OpenColorIO
Open source projects play a critical role in the creation of Film and TV content. In this Vision Series presentation, we'll dive into our work on the USD plugin for Maya, MaterialX, and OpenColorIO, including collaboration with tech partners and creative studios.
How to Create Ghibli Clouds in 3D - Blender Volumetrics Tutorial
In this tutorial, David will show how to create volumetric clouds in the style of Ghibli films in Blender 2.9 https://twitter.com/LightningBoySt1 https://www.facebook.com/dinomancersproject/ If you want to see another take on how to make Ghibli style clouds in Blender, check out Kristof Dedene's v
2020 ArchViz Rendering Engine Survey
CGarchitect held a new survey on rendering engines used for archviz. The CGarchitectâs community shared their responses to a few questions via social media, newsletters, Facebook groups, and forums dedicated to engines and architectural visualization.
Blender Guide: Glass Shader Tricks for Eevee
CG Cookie has recently shared a tutorial that covers some techniques that can be used to improve the quality of glass rendered in real-time using Blenderâs Eevee.
Free City Park Environment For Unreal
Go grab a huge free pack for outdoor scenes.Â
Making a Street Scene in UE4: Modularity and Attention to Details
Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.
Tools and Guides for Hard-Surface Scene Production
Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets.Â
Unity Deals: Kits for Building 3D Cities
Check out 5 Unity packs with environment details for creating a city scene in cyberpunk, futuristic, or dark styles.Â
Wave-Based Interactive System For Game Sound
Microsft has recently presented its unique sound system for games.Â
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Ghibli cloud shader for Blender 2.9
This is a procedural shader for achieving 2D clouds in a ghibli style. Feel free to buy me a coffee!
AMON HAIR BRUSH SET
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How China Cloned Shanghai
China has built a complete digital clone of its largest city covering almost 4,000 square kilometres - and it's about to simulate events in the future with astonishing accuracy. See how the team brought Shanghai's clone to life with Unreal Engine - https://bit.ly/3lcvPVj Full story here - https://w
Shader/Tutorial Ghibli anime style clouds for blender
This is a video about generating 2D clouds procedurally in Blender Download the shader here: https://gumroad.com/l/HppXdl Tutorial files can be found here: https://gumroad.com/l/mxVxy Shader explanation video: https://youtu.be/WVIFdU880H4 Check out our friends from Lightning boy studios here: htt
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Visualize Data Structures in VSCode
VSCode Debug Visualizer is a VSCode extension that allows you to visualize data structures in your editor. This can be useful for visualizing watched values during debugging. I've found the extension can be helpful to visualize plots, tables, arrays, histograms and trees.
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Alice Mermaid by MichaelSantin
Marilyn Monroe
Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.
Procedural Ecosystem Scattering in Clarisse
This video shows how to build an advanced scattering system for generating ecosystems in Clarisse.
Sculpting an Overwatch Style Female Face
FlippedNormals have posted a video on sculpting an Overwatch style female face in ZBrush.
Ecem OkumuÅ: 3D Character Artist Interview
I love being in nature, especially spring time when nature is awakening. That gives me a great joy and strenghens my feelings about being a part of nature. I created Bud at one of those times, with the inspiration of the moment.
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V-Ray 5 for Cinema 4D Beta Coming Soon
Chaos Group has begun registering users for the beta of V-Ray 5 for Cinema 4D.
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Rokoko Introduced Hand and Finger Capture Solution
For tracking movements, Rokoko implements Measurement Unit technology that it previously added to the full-body capture motion solution, too.
Seamless Textures ⺠Architextures
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Title:Path Planning using Neural A* Search
Full-text links: Download: (license) References & Citations Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?) Browse v0.3.2.
https://blog.livedoor.jp/geek/archives/51606372.html
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ArchiTextures - Grab and Edit Seamless Textures
Have a look at ArchiTextures, a collection of seamless textures for architectural design. The platform also features a web-based tool that lets users create patterns for bricks, floors, tiles, and all kinds of other surfaces.
Tutorial on How to Create Hair Textures for Games
Sathish Koththolla shared a detailed 1-hour tutorial covering the whole production of the hair cards for games from start to finish using Autodesk Maya. The tutorial focuses on achieving the realistic hair texture inspired by Post Maloneâs hairstyles.
CEDEC2020ã®èããã»ãã·ã§ã³ã¡ã¢ : ããã·ãŒããåŠã¶
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Unity Native Plugin API for Rust
Unity Native Plugin API for Rust LICENSE (MIT) Notice WIP Currently supports D3D11, D3D12, Vulkan API is not stable. How to use Define in Cargo.
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Introduction [Video Tutorial]
Maxon Computer, Inc., 2640 Lavery Court, Suite A, Newbury Park, CA 91320 (referred to as âCompanyâ, âweâ or âusâ), provides the Cineversity website located at www.cineversity.
Learning Houdini as an Environment Artist â Experience points
Mohamad Salame talks us through how he used Houdini to create Self Construct. He also explains how to use Houdini in terms of navigation, workflow, technical knowledge and much more! My name is Mohamad Salame, 23 years old from Lebanon.
Tutorial: Anime-Style Water Caustics in Blender
This new guide will help you create awesome FX in the open-source toolkit by Blender Foundation.
Tutorial on Turning a 2D Painting into 3D World
Check out a cool tutorial from CG Geek showcasing the workflow for creating a 3D world based on Bob Rossâs painting using Blender and photoscans.
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Maya: Faster Rigging & Animation Workflows
Enabling artists to animate faster and without creative limits has been central to recent Maya updates. In this Vision Series presentation, we go behind-the-scenes to see how artists at Walt Disney Imagineering, ILM, Naughty Dog, and Build a Rocket Boy are using the latest animation and rigging work
Maya 2020 - Deformer Improvement (Original Geometry Input)
Facebook - https://www.facebook.com/My.Oh.Maya Twitter - @MyOhMaya1 Blog - http://area.autodesk.com/blogs/stevenr
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Best New Art Books of 2020
Today we're going to look at beautiful art books that will let you dive deeper into the worlds of some of this year's best games.Â