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davidlatwe/rez-ozark
Caveat: The Python executable you used to call deploy.py will be used to create Rez core's virtualenv if option --install-rez is given. To quickly get started, you can use this tool to mock any apps in any version you want.
7 Stunning Assets for Creating Eyes
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Achieve Digital Human Realism with Character Creator 3
Devoted to the digital human design pipeline, Reallusion now adds another link in the chain of tools to design the ultimate digital human. Offering a total solution, Character Creator 3.
Developing FREE 3D model collaboration tool - need your input!
I'm attaching a survey for interested parties to fill out. The info I collect would help greatly with development. Please leave your email behind and I will be sure to notify you once I have a working beta! Thanks!
What is the best approach to modeling building interiors? Modular? Not modular?
I have a question when it comes to modeling interiors of apartments, houses, offices or any other building of this style for video games.
HairCards - Zbrush - Tutorials for making hair with fibermesh
Heya all, was following a Tut that iv followed before too some okay results but feel the starting point of the fibermesh is so wildly different an copying there settings is not really yilding the same results and not learning how to make hair i guess? are there good tuts out there for learning how t
Wasim Khan
loving all #rigtip conversation around ".offsetParentMatrix" in #maya 2020, here's a video I've recorded 7 years ago (which I think is still relevant) explaining Parent Constraint under the hood and how you create one with matrix nodes. cheers !! https://t.co/dGyE2ZdN4b
Parent constraint in-depth - How it works
In this video I explain the anatomy of parent constraint and how you can create your own custom constraint using Maya utility nodes. I also wrote some python code to add a parent-target manually which resolves an issue with the way Maya adds parent constraint targets targets by default. creatureri
CG Education
Go here to read this tutorial in Indonesian. Go here to read this tutorial in Russian.
人間と機械が協調的に動作する手掛かりを発見、支援機器改善に期待-東大先端研ほか
「ヒトの行動に合わせた機械による支援」を目指した基礎実験 東京大学先端科学技術研究センターは8月13日、筋電気刺激を使った実験により機械の適切な支援のタイミングを同定し、ヒトの意図と機械の動作のずれを防ぐ
Sketching from the Imagination: Anime & Manga
This latest installment in the popular Sketching from the Imagination series presents a wide array of artwork inspired by the vivid, imaginative worlds of anime, manga, and Japanese popular culture.
Baking and Importing Custom Assets
Tyler Puryear shows how to bake 3D models using Marmoset Toolbag, as well as how to import custom assets into Mixer.
Model Phoenix from “Valorant” using ZBrush & Maya
Hello, Phoenix is my last project I made it as a fanart of a game I’m playing, I wanted to make one of the characters but in a realistic style and that was the challenge.
AIが1000時間学習して執筆した『バットマン』脚本がヤバいので全訳してみました : フロントロウ :
Create a Simple Disintegration Effect Using nCloth
Soft body dynamics handle a range of effects in 3D, not just cloth. An example of its versatility is this tutorial from Reza Sarkamari who shows how you can use Maya’s nCloth to create a quick disintegration effect.
Koji Nakamura ナカコー
Amazonプライムでずっと観たかった1965年の「怪談」が見放題になってたから昨日観たけど、感動しすぎて固まる。
Shoulder Armor Pattern Collection – DOWNLOAD|PDF
I recommend using 5mm high-density EVA foam (low density works too) as well as contact cement to create these pieces. Other materials (like Worbla) work as well of course! All shoulders look different! Print the patterns larger or smaller to fit your size.
Tutorial: Ghibli/BoTW Anime Stylized Grass in Blender wth EEVEE
This is a tutorial on how I aproach stylized grass in Blender for anime. Source files can be downloaded here: https://gum.co/fonvC I have also released an anime inspired cloud brush pack here: https://gum.co/yFKMw
How to Create Ghibli Trees in 3D - Blender Tutorial
In this video, David from Lightning Boy Studio will show how to create 3D trees in the style of Ghibli films, all in Blender 2.83 https://twitter.com/LightningBoySt1 https://www.facebook.com/dinomancersproject/ You can watch our toon shader tutorial series here : https://youtu.be/TpWI2rU8iF0 Curi
[お知らせ]映画『ルパン三世 THE FIRST』を題材にした「Save The Color その手法と実践」と「フェイシャルリグ講座」が10月5日・と6日に開催(+ONE ONLINE)
CG/映像クリエイターのためのスキルアップオンライン講座『CGWORLD +ONE ONLINE』。 ハイクオリティな3DCGアニメーション作品を数多く手がけているマーザ・アニメーションプラネットによる映画『ルパン三世 THE FIRST』を題材に
Creative Sherpa powered by BASE
1 2 scroll より美しく、末長く、伝承していく日本文化。 More beautiful, longer resting, Traditional Japanese culture.
GZR - ART
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Mayaでスペーススイッチ(Space Switch)
Mayaでスペーススイッチ(Space Switch)、スペース切り替えの方法を解説します。
Working With Compound Parents for Better RBD Sims
While Rigid Body Simulations can be fun, they can also be problematic and hard to control on complex objects. There are some things you can do to make your simulation more predictable while also running smoothly. A new setting in Blender can also help.
Deformation Layering in Maya’s Parallel GPU World
In TD chat the other day the topic of deformation layering came up, and I realized I hadn’t formalized anything I’ve worked on in the past year or so. This article will be about better modern practices for deformation layering in Maya 2017+. I’ll be using the wonderful Hippydrome.
CS50's Introduction to Game Development
What you'll learn: Via lectures and hands-on projects, the course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#.
Veera(ヴィーラ)仕様補足|SakuSaku|pixivFANBOX
ぺこぽこ 慎重すぎるくらいが丁度いいかな?
BOOTHにてガレージキットの通販を始めました。 ワンフェスで販売したものと同じものです。 やかん君 2500
Asher Zhu
tip of the day: you can generate a simple pizza-mask using math and occlude your smoke effects with it, so that the smoke wouldn't penetrate walls #gamedev #techart #vfx #realtimevfx #UE4
Asher Zhu
grab the project files off my discord server if you want to take a look https://t.co/LTAS3H7cxb the material is a little cursed but quite handy🥦 then, because UE4 render target supports runtime mip you can get a blurred image with low c
Using 'make' to Make Your Code More Accessible
In my daily work, I often switch between codebases. Each brings its own ecosystem of tools to create, manage, build and publish source code. One thing to help with the frequent switching is to have a single entry point to work with the source code in every project.
Kamui's Cosplay Costumes
Freelancer ANTHEM (Commission) Zinogre Monster Hunter Miqo’te Starter Set FINAL FANTASY XIV Nergigante Monster Hunter World Aloy Horizon Zero Dawn Summoner FINAL FANTASY XIV Iden Versio STAR WARS Battlefront 2 (Commission) Erazer Girl MEDION GERMANY (Commission) Monk FINAL FANTAS
Placeholdifier - 既存のサイトをワイヤフレーム化
Webサイトのデザインを作る際には、テキストや画像を適当に塗りつぶした状態で作ります。あまり情報を多くすると余計なところが気になってしまうものです。これは既存のWebサイトを改善する際に、元のスクリーンショッ
FJ Tools 1.5 for ZBrush Released
Check out a new version of a ZBrush plugin from Florian Jonas.
Insight into Character Animation for Games from Arthur Munoz
Arthur Munoz, an experienced 3D Animator at Spiders Games who worked on multiple titles including The Technomancer and Greedfall, shared his workflow and methods for creating fluid animations for games. My name is Arthur Munoz, I am 32 years old and passionate about animation and video games.
【Cavalry】モーショングラフィックス特化ソフト「Cavalry 1.0」がリリース | 先着500名まで年間サブスク費用が25%OFF
モーショングラフィックス特化の2Dアニメーションソフト「Cavalry」のバージョン 1.0 がリリ―スされました。 Cavalry 1.0 is live! Sign up for FREE or upgrade to the PROFESSIONAL plan at the Trailblazers discounted rate of £12/m. Link in bio.
【無料素材】ddd – アジア人のモデルを中心とした3D人物販売サイト | 商用利用OKの無料モデルも有
2020年4月にオープンした3D人物モデルの販売サイト「ddd」より、商用利用OKのモデル4体が無料で公開されています。
【無料素材】ゲーム背景用に描かれたシームレスな手描きテクスチャを無料でダウンロード
屋根、地面、壁、木板など、43種類のテクスチャがあり、ファイルフォーマットは .png / .psd の2種類が含まれています。 ※テクスチャは無料でダウンロードできますが、好きな金額を設定することもできます。
Do more with Particles in Fusion and Resolve
Are you looking to up your particle game in Fusion? Two incredibly useful nodes in both Black Magic Design Fusion and Resolve are pCustom and pCustomForce. Unfortunately, there isn’t a lot of information out there about the two. Even the documentation is sparse.
New Annotate Tool for Maya Lets You Present Like the Pros
Maya has its annotation tool, which allows you to add text to objects in the scene. While Annotate is useful, there is a more expansive option out there, and it’s free. mnsAnnotate node lets you add heads up display information to your scene, easily. mnsAnnotate is the work of Asaf Ben Zur.
Tool Building and Automation With Python in Houdini
Tool building and automation mean that you’re going to need some scripting. Most DCC’s will have some sort of embedded language, but all (worth anything) will also have Python.
ピッツバーグ大が外国語学習を加速する新手法! イヤホン型デバイスで脳を刺激する
大人が新しい外国語を学ぶのは子どもに比べてはるかにむつかしい。要因のひとつはトーンの聞き分け能力が落ちることにあるが、一部の人は大人になっても高い聞き分け能力を保持しているようだ。
自宅がボクシングジムに! 動きをリアルタイムに把握するグローブ「Move It Swift」
ボクシングといえば、男性向けの激しいスポーツというイメージが先行するが、ダイエットに取り組む女性の間でも近年人気だ。しかし、興味はあるけれど、ど素人でジムは敷居が高い……という人もいるだろう。
わずか10グラム! 軽量コンパクトで丈夫なチタン製SSD「TinyWad」は容量2TB
スマホのカメラ性能が上がり、また高解像度のビデオや写真が撮れるデジカメが普及しているこの頃では、大容量のデータを扱う機会は増える一方だ。そこであると便利なのがデータを手軽に保存できるSSD。
似合う髪型を提案!アプリ「AI STYLIST」のAndroid版が登場
ヘアサロンチェーンの「Hair&Make EARTH」(以下、EARTH)を展開する株式会社アースホールディングスは、オリジナルアプリ「AI Stylist」のAndroid版をリリースした。 似合う髪型をアプリが提案してくれる 美容院で髪を切っても
THE FILM
An Ecology of Mind is a film portrait of Gregory Bateson, celebrated anthropologist, philosopher, author, naturalist, systems theorist, and filmmaker, produced and directed by his daughter, Nora Bateson.
Nintendo DS Architecture : A Practical Analysis
This console is an interesting answer to many needs that weren’t possible to fulfil in the handheld ecosystem. There will be some innovation and a few compromises, but this combination may pave the way for new and ingenious content.
2020-08-17のブックマーク
Overview
Crab is a Modular Rigging tool for Autodesk Maya. It allows a user to construct rigs from components (examples of components might be an arm, spine, leg, singular bone etc). Each component is formed of a contionous skeletal structure (using joints) from which a control rig is built over the top.
Luna
Luna
malcolm341
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separate mesh with preserving skin cluster
proc string[] getShapes( string $xform ) { string $shapes[]; $shapes[0] = $xform; if ( "transform" == `nodeType $xform` ) // If given node is not a transform, assume it is a shape // and pass it through { $shapes = `listRelatives -fullPath -shapes $xform`; } return $shapes; } global proc string WC_l
CGアニメーター向けすぐに使えるメモ25(動きの軌道について)
アニメーションで、ガタガタしないメリハリのある動きをつくりたい!
Daniel Santalla
VFX Breakdown! This uses a mix of simple techniques that all combined look really cool. Kinda reminds me of the effects from #VALORANT :) Hope this helps! #gamedev #VFX #CG #madewithunity #indiedev #unity3d #b3d #shadergraph
うしぞう
葉隠透フィギュア完成
【初心者向け】図解でわかるNumPyとデータ表現|Saya|note
NumPyは、Pythonによるデータ分析、機械学習、 科学技術計算において大活躍するパッケージです。NumPyを使うことで、ベクトルや行列の計算がいとも簡単になります。
Lightning Boy Studio
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
mnsAnnotate
mnsAnnotate
Procedural Painting Using Genetic Evolution Algorithmen in Unity 3D with compute shaders
This repo contains code for a genetic evolution algorithm implmented in compute shaders in Unity 3D. If you are interested in using the project to generate your own paintings, have a look at the later section of this document or the Quick Start Page.
Unity 特有のパフォーマンス劣化の落とし穴 2018歳末ふりかえり - part 1
今年、Unty製プロジェクトのパフォーマンス改善をやる機会があったんですが、世の中のかっこいい事例に出てくるような、ハードウェアやVM/コンパイラの気持ちになったミクロなチューニング、フレームワークの制限を回
Procedural Paintings with Genetic Evolution Algorithm
Procedural paintings based on genetic algorithm made in Unity 3D using only Compute Shaders. Depending on who you ask, I guess you can also call this AI paintings.
スタイライズ・サムライ:リアルタイム キャラクター『SAMURAI』のメイキング
はじめに こんにちは、ゲーム制作に携わっている 2D/3Dキャラクターアーティストの Yulia Sokolova です。このチュートリアルでは、Kati Sarin S 氏 のコンセプトをもとにした リアルタイムのキャラクター「SAMURAI (サムライ)」の
Substance Painter 使用、ジーンズのテクスチャの作成(※英語ムービー)
Substance Painter 使用、シニア・テクスチャアーティスト/アセットジェネラリスト Chun Chun Yang氏(Artruism Digital)制作のチュートリアル。
Creating Procedural Paintings with Genetic Evolution Algorithm
Have a look at Shahriar Shahrabi's experiment with Compute Shaders in Unity.
How Splash Damage Built Efficient Material Systems for Gears Tactics
Raouf Bejaoui and Matthijs Verkuijlen talked about the Climate Aware Material and Temperature Aware Material systems they created for Gears Tactics that allowed the artists to control the level of wetness, water accumulation, burning, and other effects in the game.
Kuzman Mech: Studio Pipeline for Complex Mechanical Character Design
Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords. Hector Sanz D'Ors: Hi, my name is Hector and I am a 3D Character Artist based in Madrid, Spain.
Stylized Character Breakdown: Sculpting in ZBrush & Anisotropic Hair
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions. Hi! I’m Leti M.Vila, a 3D character artist based in Barcelona, Spain. I studied Fine Arts, a Master’s Degree in Video Games, and a ZBrush course at FX Animation School.
botはツイートを圧縮するとサイズが小さくなることを利用して、botの検出
今やっていること 真面目に相性を考慮した企業推薦アプリやマッチングアプリを作りたい 企業への就職や出会いを求める場など、現在はITが進んでいますが、まだ最適な状態に至っていいないだろうと思われます。そんな
MediaPipe
ディレクションシーズが伝授!超効率的3DエフェクトTIPS(遊技機向け映像からスマホゲームまで)
昨今の遊技機向け映像は、液晶画面の表示性能の高まりなどを受け、よりいっそうリッチで高品質な表現が求められてきている。そこで今回は、遊技機映像制作に多くの実績をもつディレクションシーズに3DCGソフトとコン
An Easy Way to Create Dirt in C4D Using AO
Creating wear and tear adds some life and realism to 3D work. While some applications such as Substance Painter practically can automate the process, you can still create your own in Cinema 4D.
Torn Cloth Tutorial
Working on one of my projects I wanted to add a torn look to the edges of fabric. After some experimenting I finally figured out how to do it in Zbrush, and it looks pretty good.
An Introduction to Smoke Simulation in Houdini
A new tutorial series from Rohan Dalvi is an introduction to creating simple smoke simulations in Houdini. Smoke comes from the Pyro solver in Houdini, and the tutorial looks into working with the Pyro solver to create smoke.
How to Create a Reaction-Diffusion Pattern in Substance Designer
A reaction-diffusion pattern is one that we see all over the place in nature. It’s also a popular motif in CG recently. While you can create this distinctive pattern pretty easily with a few effects in any app, Substance Designer has a specific node just for this purpose.
How to Sculpt Lapras in Blender
In this three-part series, Jamie Dunbar shows how to sculpt the Pokemon Lapras using Blender. The three videos cover modeling, sculpting, UV unwrapping, texturing, modeling a small scene (including how to create hand-modeled waves in Blender), rigging and rendering.
KeenTools FaceBuilder Gets Easier to Use in Blender
KeenTools 2.1.0 is out and offers a host of better things for both Nuke and Blender. FaceBuilder adds a new auto-setup in Blender, making it much easier and faster to get started.
Toon Water Shader
You will learn to write a toon water shader. You will use data from the depth and normals buffer to generate shoreline foam, and noise and distortion textures to render toon waves. Water can be challenging to render and almost always requires a custom shader to bring to life.
Laure 🦝
I used a mixture for the foam and caustics! For the ripples I came up with my own solution, but planning on writing a blog on it one day :) @roystanhonks - https://t.co/WoR1SdYQdH @catlikecoding - https://t.co/7IIohJM9NJ @AlanZucconi - https://t.co/OMSI64DCHe
kasai
Patreon Gumroad Society6 Instagram Facebook Pixiv Twitter Tumblr Artstation Youtube Hey all. I have a Patreon and if you would like to support you can do at the Patreon link above. There are currently three tiers.
2020-08-10のブックマーク
A Session on iPhone Facial Capture with Unreal Engine
Ryan Mayeda showed how you can boost your workflow with the latest app.
Blockmesh Tips From David Shaver
Let's study some level design tips for setting up blockmeshes that will help you lead players and avoid frustration.
Free Sky Environment Shading Pack
Check out a useful free toolkit.
Making a 3D Organic Diorama: Bricks and Vegetation
Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4. Hi there! My name is Anastasiya Osichkina and I'm from Rostov-on-Don, Russia.
Stolen Knowledge: Texturing and VFX in a Stylized Environment
Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX. Hello! My name is Joey Dhindsa, I am a 3D Technical Artist from LA.
Weapon Art: Tips for Design, Texturing and Presentation
Patrick Sutton shared a bunch of personal techniques for creating and presenting 3D weapons and discussed how amateur artists can improve their weapon design skills. My name is Patrick Sutton, and I'm the Lead Vehicle and Weapon Artist at C77 Entertainment in Bellevue, Washington.
「Shadow Box」サブスタンスデザイナーで3D形状を作れる有料ノード
Shadow Boxノードを使用すると、サブスタンスデザイナーで用意したノードを組み合わせて3Dメッシュ作成する事が出来ます。x、y、zに形状を入力することです。 これらはその軸に従って押し出され立体モデルを作れて好きな
Adrian Rosebrock
New tutorial!🚀 Automatic Sudoku solver with #OpenCV, #Python, and #DeepLearning - Train digit recognizer with #Keras and #TensorFlow - Solve puzzle automatically - Includes full tutorial https://t.co/98Ye5vviFI 👍 #MachineLearning #ArtificialIntelligence #AI #DataS
Tips and Tricks on Real-Time Hair
A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas.
DTL (Dungeon Template Library)
First clone this code. Copyright (c) 2017-2019 Kasugaccho. Copyright (c) 2018-2019 As Project.
脳科学・神経科学を学びたい人への入門ガイド|Daichi Konno|note
私が脳科学・神経科学に興味を持ったのは約10年前(大学1,2年生)、真剣に研究を志したのは4年前(初期研修医2年目)のことでした。
ゲーム『The Last of Us Part II』の主人公、エリーのフェイスリグのデモ映像
Naughty Dog(ノーティードッグ)のリード・テクニカルディレクター Wasim Khan氏 制作、ゲーム『The Last of Us Part ll』の主人公、エリーのフェイスリグのデモ映像。
Insight into Game Programming in the Industry from Firas Hosn
My name is Firas Hosn, I'm an AI Game Developer currently working at Build A Rocket Boy. I've been playing games most of my life, well over a quarter of a century now. As a kid, I always wanted to get involved in whatever was presented to me.
Procedural Games Inspiration from Substance Source
Substance Source team and Ronan Mahon shared an incredibly beautiful showreel of procedural worlds in video games. The video showcases three types of worlds: Fantasy, Cyberpunk, Post-apocalyptic.
Studying Character Art: Silhouette and Contrast
Yuichiro Fujita talked about self-studying, stylized art, the difference between female and male silhouettes, and the use of contrasts for establishing focal points. My name is Yuichiro Fujita and I'm a 3D character artist working at a game company.
NGBoostを読んで、実装する。
不確実性を考慮した予測が可能と噂の NGBoost の論文を読んでみたので、全体のながれをまとめて見ました。加えて自分でも NGBoost を実装して、その結果を載せています。
お絵描き上達系コンテンツは厳しい世界でした|せたも|pixivFANBOX