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2020-09-13

Creating a Subway Scene with Megascans Assets

Check out 5 Megascans assets that will be useful for the production of a subway environment whether it's a movie recreation or an inspired-by. 

2020-09-13

Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn

Senior Tools Programmer Dan Sumaili and Principal Senior Programmer Sander van Der Steen discussed the team’s approach to adjusting the tools pipeline for Horizon: Zero Dawn.

2020-09-13

Studying Great Physics-Based Gameplay Mechanics

We all love strange and unique physics-based gameplay mechanics like all kinds of portals, changing perspectives, and bizarre gravity, and yet not that many developers add such tricks to their games.

2020-09-13

After Effectsで素材作成_1

ゲーム制作では素材の作成が多々発生するので、エフェクト・テクスチャの作成について自分のやり方を書いていきます。

2020-09-13

Procedural Rainy Window

LICENSE: You can use this for your work (commercial too), you can not share/sell the individual node-group.

2020-09-13

「WHO'S NEXT?」で2位になった話。(1)|はまーん。|note

 はじめまして、はまーんです。初noteです。  この度CGWORLDさんの学生限定投稿コーナー「WHO'S NEXT?」で2位を頂きました!!!めっちゃ嬉しい...

2020-09-13

The Water of Flotsam

In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences.

2020-09-12

Animcraft - 3Dアニメーションアセット管理用パイプラインサービス!Maya&Maxや各種ゲームエンジンに対応!

Basefountによる3Dアニメーションアセット管理用パイプラインサービス「Animcraft」というのが登場していました。これはなかなか良さそうですよ。

2020-09-12

アニメーションを収集出来るツール animcraft

https://youtu.

2020-09-12

ゼルダの伝説ブレスオブザワイルドのサントラを買う人が知らないゼルダBGMの裏側|じーくどらむす|note

全世界70億人のゼルダファンの皆様、 そしてその9割を占めると言われる60億人超のゼルダ音楽ファンの皆様へ。

2020-09-12

UE4 Niagaraのサンプルプロジェクトを公開しました!

GitHubとBOOTHにて公開しましたので、お好きな方からDLいただければと思います。 github.com

2020-09-12

How a Massive Bomb Came Together in Beirut’s Port

Alarmed, the officer, Capt. Joseph Naddaf of the State Security agency, warned his superiors about what appeared to be an urgent security threat. But it turned out that other Lebanese officials already knew. Lots of officials.

2020-09-11

「葬送のフリーレン」が体に染み入るようにじんわりほっこりと面白いので皆読んで欲しい

最近自宅でkindle端末を導入しまして、物理本で埋まった本棚を整理しながら子どもたちと漫画を楽しむ生活を送っています。 今は長男が黙々とDr.

2020-09-11

SpeedTree VFX Reel 2020

Take a look at the some of the stunning VFX work created with SpeedTree! SpeedTree Cinema is the industry-standard vegetation tool that features a powerful modeler, a custom engine, and an extensive library of ready-to-use models. Try it for free today

2020-09-11

How To Create A Perfect Game Localization Kit

As the developer of your game, you understand the history, style, and context associated with every string of text. But as outsiders, we don’t understand it (yet) like you do! That’s why a localization kit is crucial when handing off your indie game for localization.

2020-09-11

Making Sense of Patterns in Unity's Adventure Game Tutorial

If you recently went through or reviewed the 2016 Unity Adventure Game tutorial and left with more questions about their design choices, this article is for you. Likewise, if you’re interested in the very different patterns you can use with ScriptableObjects, you might find this of interest too.

2020-09-11

Unity Isometric Tilemap Tutorials

or Don't have a GameDev.

2020-09-11

Sketchfab’s models of the month: August 2020

Sketchfab provides a simple way for anyone to publish and share their 3D models online. To celebrate the best in real-time 3D art, we asked the Sketchfab team to pick the 10 greatest models on the site this month.

2020-09-11

音楽からダンスを自動生成、J-POPも踊れる「Dance Revolution」 Microsoftなど開発

このコーナーでは、テクノロジーの最新研究を紹介するWebメディア「Seamless」を主宰する山下裕毅氏が執筆。新規性の高い科学論文を山下氏がピックアップし、解説する。

2020-09-11

線画を自動着色、別画像の色合いを参照 KAISTなどが開発

このコーナーでは、テクノロジーの最新研究を紹介するWebメディア「Seamless」を主宰する山下裕毅氏が執筆。新規性の高い科学論文を山下氏がピックアップし、解説する。

2020-09-11

写真に映った人の服装、体型、姿勢、動きを同時編集 深層学習で隠れた部分も推測

このコーナーでは、テクノロジーの最新研究を紹介するWebメディア「Seamless」を主宰する山下裕毅氏が執筆。新規性の高い科学論文を山下氏がピックアップし、解説する。

2020-09-10

Nvidia unveils Omniverse Machinima

A demo created “in a few days” using assets from Mount & Blade II: Bannerlord using Omniverse Machinima, Nvidia’s upcoming app for creating 3D animations based on games models using new AI-based tools.

2020-09-09

Forget The Nvidia RTX 3000 Series, AMD Is Selling Bikes Now

Nvidia has announced its second generation of RTX graphics cards, promising yet another massive leap forward in gaming performance, features and an unusually competitive price tag.

2020-09-09

Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.

2020-09-08

9 Fundamentals for Filmmaking in UE4

Filmmaker and VFX artist Álvaro García uploaded a video on his YouTube channel where he discussed the film production in game engines and listed 9 fundamentals points to take into account.

2020-09-08

Creating a Stylized Chaparral Environment in UE4

Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.

2020-09-08

Making an Old Japanese Classroom in UE4

Denys Davydov shared a breakdown of his environment Old Japanese Classroom made during CGMA's UE4 Modular Environments course. Hi! My name is Denys Davydov, and I'm an Environment Artist from Ukraine. My way in CG started eight years ago.

2020-09-08

Making Fantasy Worlds with Packs from Kitbash 3D

Check out a pack for creating a mysterious kingdom with dark castles, intimidating sculptures and monuments, and more. The collection comes with assets for various characters production such as dragons, witches, knights, and other mythical creatures.

2020-09-08

Timelapse Breakdown: Designing Hawkman With Raf Grassetti

Learn some useful sculpting techniques from a true master of character art.

2020-09-08

Working on a Small Animated Diorama in Blender

The main challenge for me was to make animation loops not too sharp. I deeply love stylized art and this work helped me improve my style and define it. As I mentioned in the introduction, our studio intends to create and publish an indie title (not connected with this scene).

2020-09-08

Unityにおける水面と浮力の表現。「Flotsam」開発者による解説記事が公開

「Flotsam」は海に浮かぶイカダの上で繰り広げられるサバイバルゲームだ。海には様々なゴミが漂流しており、それらをあつめてイカダを拡大、拠点として発展させていく。

2020-09-08

「FX REFERENCES」紹介。VFXアーティストによる映像のリファレンスをまとめたサイト

映像表現はビデオゲームにおいても非常に重要なものになっています。今回は、そんな映像表現について参考にできる「FX REFERENCES」を紹介しましょう。

2020-09-08

MAYAでスタジオライティング出来るモデルを無料ダウンロード出来ます

スタジオモデルをダウンロードする JAHIRUL AMIN SHOP MAYAで使えるリアルな映り込みなどが表示されるスタジオセットモデルに、スタジオHDIR画像、ライト用画像を無料でダウンロードして使う事が出来ます。ルックデブ用に使う

2020-09-08

Tangent Animation Scales with Virtual Workstations on AWS

Our AWS Creations Insights /SIGGRAPH coverage is an fxguide special sponsored story. Amazon Web Services (AWS) is hosting a webcast series to illustrate how creative studios, teams, and freelancers can leverage the cloud to enable remote setups, scale production pipelines, and help artists.

2020-09-08

Weta joins the AWS virtualization

Weta Digital is going ‘all in’ on AWS to accelerate pipeline by leveraging the performance of AWS’s cloud to create a new, cloud-based visual effects (VFX) workflow.

2020-09-07
#bookmarks

2020-09-07のブックマーク

2020-09-07

ゲームプレイとモーションの依存について

ネットの記事や本では、取り上げられることはほとんどなく、新しいことでもないですが、製作が長期に渡ることが多い市販のゲームでは、重要になってくる部分なので、まとめてみました。ゲームのジャンルによって、認

2020-09-07

Diagram with anyone, anywhere.

No login or registration required. Works with Google Drive and G Suite. Use add-ons for Docs, Sheets and Slides.

2020-09-06

UE4 オープンワールド マップ メモ

この手のものだと描画範囲を除き、移動できる範囲が ただ、昨今の巨大なマップをDCCで1頂点づつ作成するのは

2020-09-06

The Evolution of Digital Storytelling

The line between television and movies is blurring, he said, with the increasing variety of new program formats. Content creators can no longer package neatly wrapped story content, i.e. a container, in this digital world.

2020-09-06

Do you want 100x your regular hourly game sales? (& more)

Do you want 100x your regular hourly game sales? (& more) The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

2020-09-06

18.S191: Introduction to computational thinking for real-world problems

Welcome to the new MIT course 18.S191! This is an introductory course on Computational Thinking, using the modern Julia programming language, to approach real-world problems in the following areas via data analysis and computational and mathematical modeling.

2020-09-06

ShadeItの詳しい使い方 購入して実際に使ってみましたレビュー

MAYAのarnoldを使ってUV展開せずにモデルにリアルな傷や汚れを付けれるツールShadeIt 2.

2020-09-06

「アメーバ」は人間よりも迷路攻略が得意だった!行き止まり回避能力の謎が解明される

アメーバは「見えないはずの迷路の行き止まり」も予知して回避する能力があると判明しました。

2020-09-06

皆が嫌っているのに、なぜOOPが未だに広く普及しているのか?

OOPは大成功を収めています。しかし、成功は単なる偶然だったのでしょうか? そして、2020年になっても、他のプログラミング・パラダイムでは実現できないユニークな機能を提供できるのでしょうか?

2020-09-06

Wasim Khan

I'll be chatting with @wtelford on #TheLastofUsPartII #rigging in @autodesk VISION | SERIES, Join the conversation about future of rigging on 9th Sep. #rigtip #maya3d

2020-09-06

How did Fall Guys get it so right?

How did Fall Guys get it so right? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

2020-09-06

How Traffic Works in Cities: Skylines

'AI and Games' is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games. You can support this work by visiting my Patreon page.

2020-09-06

The Art And Animation Of Celeste

Miniboss artist and programmer Pedro Medieros de Almeida (@saint11) discusses the art and animation of Celeste at the recent Full Indie conference.

2020-09-06

Destructible Environments in 'Control': Lessons in Procedural Destruction

GDC Summer 2020 Johannes Richter Remedy free content Visual Arts Visual Arts

2020-09-06

Scripts: My Top 5 Maya Scripts & Tools for Animators!

Custom scripts & plugins. They make our animating lives so much easier. Whether it’s just offsetting keys quickly or creating custom dynamics at the click of a button, chances are you’ve used some sort of awesome tool to help you get by.

2020-09-06

Stylized Texture Generator for Substance Painter in Action

Stylized Texture generator for Substance Painter. Create stunning stylized textures in no time! In addition to creating textures, you can also create complex masks with this generator and various cool things. You can get product here: https://www.artstation.com/tonirabaron/store And also check it he

2020-09-05

Eden Maya Tools

Eden Maya Tools eden maya tools

2020-09-05

axksel/WFC-GG

Wave Function Collapse and Growing Neural Grids combined! The main branch is cleaned up version of our implementation without all the extra things we have worked on. The project was made for our master thesis. The master thesis can be found here. The modulesets are all based on marching squares.

2020-09-05

Animations

An automatic speech animator utilizing Gentle's audio force aligner.

2020-09-05

Towards Fast, Accurate and Stable 3D Dense Face Alignment

By Jianzhu Guo, Xiangyu Zhu, Yang Yang, Fan Yang, Zhen Lei and Stan Z. Li. This work extends 3DDFA, named 3DDFA_V2, titled Towards Fast, Accurate and Stable 3D Dense Face Alignment, accepted by ECCV 2020. The supplementary material is here. The gif above shows a demo of the tracking result.

2020-09-05

maya

These are a collection of common use maya plugin scripts I've collected from other online sources or my own work for generating maya deformers or inverted blendShapes, etc for quick rigging and common shot deformation work. The .mll are compiled for maya 2014.

2020-09-05

demiaster/treegen

Vegetation Generation Tool for Houdini. The Digital Asset implements the space colonization algorithm by Runions et al (2007). The asset can be used to easily produce natural tree structures allowing control over the growth by shaping the roots, the foliage and the way the tree fills up the space.

2020-09-05

eliemichel/HoudiniEngineForBlender

This is an edited version of Blender 2.80 beta including a Houdini Engine based modifier. This modifier lets you use virtually any procedural object or processing created in Houdini as a Blender modifier, enabling truly fluent Blender-Houdini workflows.

2020-09-05

OpenFX Mesh Effect API

This is a plug-in standard for 3D mesh processing effects built on top of OpenFX, a standard originally designed for 2D image processing. Recommended fore-reading: OpenFX Core Guide and Reference from the OpenFX repository.

2020-09-05

Open Mesh Effect for Blender

This is an edited version of Blender 2.82 including an Open Mesh Effects based modifier. This modifier lets you load an Open Mesh Effects plug-ins and use it as a Blender modifier. Such plug-ins can be provided by third party, or even written by yourself following the Open Mesh Effects standard.

2020-09-05

fairmotion

fairmotion provides easy-to-use interfaces and tools to work with motion capture data. The objective of the library is to manage the complexity of motion representation, 3D transformations, file formats and visualization, and let users focus on high level learning tasks.

2020-09-05

Sponsor hoffstadt/DearPyGui

Dear PyGui is a simple to use (but powerful) Python GUI framework. DearPyGui provides a wrapping of DearImGui that provides a hybrid of a traditional retained mode GUI and Dear ImGui's immediate mode paradigm. Dear PyGui is fundamentally different than other Python GUI frameworks.

2020-09-05

Real time Matrix VFX implemeted in Shaders in Unity using Triplanar mapping

The Mesh is from Global Digital Heritage and is licnesed under non commercial use. https://skfb.ly/6UoNJ Once you open the project, you can either open the Triplanar Scene or the ScreenSpace scene (under Assets/Scene).

2020-09-05

The DanbooRegion 2020 Dataset

DanbooRegion is a project conducted by ToS2P (the Team of Style2Paints), aiming at finding a solution to extract regions from illustrations and cartoon images, so that many region-based image processing algrithoms can be applied to in-the-wild illustration and digital paintings.

2020-09-05

lowerquality/gentle

Robust yet lenient forced-aligner built on Kaldi. A tool for aligning speech with text. There are three ways to install Gentle.

2020-09-05

18.S191: Introduction to computational thinking for real-world problems

Welcome to the new MIT course 18.S191! This is an introductory course on Computational Thinking, using the modern Julia programming language, to approach real-world problems in the following areas via data analysis and computational and mathematical modeling.

2020-09-05

⛹⛹⛹ Mixamo Character Animation Combiner ⛹⛹⛹

This project was bootstrapped with Create React App. Runs the app in the development mode. Open http://localhost:3000 to view it in the browser.

2020-09-05

Document

SeekPSD is a viewer app for PSD. This project focusses on people practicing illustration who is trying to understand layered PSDs created by 神絵師(Kami-eshi)

2020-09-05

NVlabs/Dancing2Music

Pytorch implementation for music-to-dance generation. Copyright (C) 2018 NVIDIA Corporation. All rights reserved. Licensed under the CC BY-NC-SA 4.0 license (https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode).

2020-09-05

git-workspace ?

This may sound useless, but the "log into your git provider, browse to the project, copy the clone URL, devise a suitable path to clone it" dance can be a big slowdown.

2020-09-05

pedohorse/Houdini-NvFlex

Houdini-NvFlex simple integration of Nvidia Flex technology into SideFX Houdini see animated preview here installation (Windows): copy dll from x64 folder (nvFlexDop_165.dll for houdini 16.5, nvFlexDop_160.dll for houdini 16.

2020-09-05

Deep Learning Models

Deep Learning Models A collection of various deep learning architectures, models, and tips for TensorFlow and PyTorch in Jupyter Notebooks.

2020-09-05

SFukuoka1227/CMakeMaya

基本要件 CMake >= 3.9 cmakeのインストールはこちら:https://cmake.

2020-09-05

SFukuoka1227/MayaToolLauncher

各種定義は先頭のDefinitionのエリアで行っています。 -> 言語設定およびそれに対応したコンテキストメニューのラベル/optionVarを設定しています。

2020-09-05

Svito-zar/gesticulator

This repository contains PyTorch based implementation of the framework for semantically-aware speech-driven gesture generation, which can be used to reproduce the experiments in the ICMI paper Gesticulator.

2020-09-05

[CVPR2020]Learning to Cartoonize Using White-box Cartoon Representations

[CVPR2020]Learning to Cartoonize Using White-box Cartoon Representations project page | paper | twitter | zhihu | bilibili | facial model Tensorflow implementation for CVPR2020 paper “Learning to Cartoonize Using White-box Cartoon Representations”.

2020-09-05

argopt

This crate provides attribute macros for command-line argument parsing. Just by adding an attribute #[cmd] to a function, the function is converted to a command line program.

2020-09-05

easy-scraper

HTML scraping library focused on easy to use. In this library, matching patterns are described as HTML DOM trees. You can write patterns intuitive and extract desired contents easily.

2020-09-05

The Algorithms - Python

These implementations are for learning purposes. They may be less efficient than the implementations in the Python standard library. Read our Contribution Guidelines before you contribute.

2020-09-05

Rich

Rich is a Python library for rich text and beautiful formatting in the terminal. The Rich API makes it easy to add color and style to terminal output. Rich can also render pretty tables, progress bars, markdown, syntax highlighted source code, tracebacks, and more — out of the box.

2020-09-05

UnityChanSpringBone Burst

UnityChan Sping Bone System for lightweight secondary animations. And this repository was customized using JobSystem/Burst Compiler.

2020-09-05

Here's how Readwise works

I love reading; Readwise reminds me of that. Every day, they send me an email with a few of my Kindle highlights. https://t.co/uMxmnQGKZH Daily emails with past highlights. I love it.

2020-09-05

まめとうめ

文鳥に駆

2020-09-05

8/29/2020 初心者講座「投げの歴史と役割」

Twitter (English) - https://twitter.com/daigothebeast Twitter(日本語)- https://twitter.com/daigothebeastJP Facebook- https://www.facebook.com/daigothebeast Mildom - mildom.com/10467370 Twitch - https://www.twitch.tv/daigothebeastv Instagram- https://www.instagram.com/daigothebeast/

2020-09-05

Modular Auto Rigging System (M.A.R.S.)

The new version of the Auto Rigging script, now with more modularity. M.A.R.S. is a python based script capable of creating, parenting, and piecing together multiple sets of body parts for a complete skeletal setup.

2020-09-05

2010年代で変わったデザインとこれから

みんなのwebになった10年代 この 10 年を振り返って大きく変わったのが、web が水と電気と同じように欠かせない存在になったこと。もちろん、それ以前から web は多くの方が使っていましたし、早い時期から web の可能性を信

2020-09-05

デザインとは交渉すること

受け身のままでは後退する 長くキャリアを積んだとしても、時に「デザインとは?」という疑問が頭に浮かび上がります。様々な定義がありますし、文脈や状況に応じて正解といえるデザインが変わると思います。私が携

2020-09-05

ジェネレーティブUIデザインが作り方を変える

デザインツールのもうひとつの未来 「次世代デザインツールはどこへ向かうのか(後編)」で、デザインプロセスはよりチームスポーツのようになると書きました。デザインツールはより開発との連携がしやすくなり、よ

2020-09-05

思考スタイルから知識整理ツールを選んでみよう

機能だけでは選べない知識整理ツール 情報と情報を繋ぎ合わせることで知識になると考えたとき、自分的に Roam Research がシックリくるサービスでしたが、人の性格と同じように思考の仕方は千差万別。ツールを選ぶときに

2020-09-05

知識の整理ができるワークフローを作ろう

自分だけの道具箱を作る 大工の道具箱には、仕事に必要な道具がたくさん揃っています。素人の目から見ると違いが分かりにくい道具でも、プロには欠かせないものだったりします。道具の数が少なくても仕事はできます

2020-09-05

情報過多時代に必要な知識の整理を始めよう

情報をもつことに意味はない 20 年くらい前だと情報を手に入れることすら敷居がありましたし、「情報を持っている」だけでも価値がありました。Web が広く使われるようになる前の時代に生きていた方であれば、情報を見

2020-09-05

プロダクトデザイナーのスキルマップを考えてみた

何でも屋が増えてもスケールしない 「UXが付く肩書きがもつ不安感 」という記事で、UX デザイナーが『何でも屋』になっているのでは?という疑問を投げかけました。ひとりのデザイナーとして様々な分野に関わりたいと

2020-09-05

Q&A デザインツールの見方・選び方

似たようなツールが多くて一長一短で、「〇〇(What)をするならコレを使う」というよりも、「状況 (Where, Who, How) によって今はコレを使う」といった目線で見ています。 ただ、どんどん新しい (けれども似たような) ツールが

2020-09-05

デザインをスケールしていくための役割分担

数だけのデザインチームは『弱い』 インハウスデザイナーの数が少ない組織だとあらゆるコトができる方がいたほうが早く動けます。プロダクトはもちろんプロモーションやマーケティング用の成果物も作りますし、ディ

2020-09-05

それでも私はデザイナー

今の働き方をするキッカケ 最近、私は業務で Sketch をはじめとしたデザインツールを開く機会が減ってきています。意図的に名を伏せるようにしていますし、実際はチームで作っているわけですから「私がこれを作りました

2020-09-04

ニュートラル vs 意図的なトポロジー(※英語ムービー)

ユーチューバー Arrimus 3D 氏 によるチュートリアル。3ds Max と Blender でニュートラルなトポロジーを意図的なトポロジーに変える方法を紹介します。

2020-09-04

Dreamy Room: Stylized Diorama Breakdown

The first texture I made in Substance was for the flooring. I created a really simple wood grain and then used a tile sampler to apply it to individual wood planks. I added a curvature node around the planks so I could UV them and achieve a soft fade at the edge of the models.

2020-09-04

Etugen: Sculpting and Texturing a Stylized 3D Character

Julian Hoarau did a breakdown of the project Etugen: sculpting in ZBrush, texturing in Substance Painter, and creating custom idle animation. Hey! My name is Julian Hoarau, I'm a french student from Artside, a game art school based in Bordeaux.

2020-09-04

GDC Talk: Why Dark Souls is the Ikea of Games

Video game producer Justin Fischer discussed the strategies that can be applied to game design and development and analyzed the strategic design of Dark Souls making an analogy with the IKEA business strategy.

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Text by Yamahigashi in 2020