About This Site
yamahigashi's notes | Production tools for Maya / Blender, asset pipelines for game development
About
This site is yamahigashi's collection of miscellaneous writings. It mainly covers topics related to CG and game development.
Profile
Freelance Technical Artist
Rigging, Animation, Asset Pipeline/Workflow and more.
Business
Yamahigashi Dot Dev is a sole proprietorship supporting game and film production. As a freelance Technical Artist, the work centers on three pillars:
- Name
- Yamahigashi Dot Dev
- Type
- Sole proprietorship (Japan)
- Services
- Development and sales of production tools for DCC applications (Maya / Blender), consulting on asset pipelines for game development, and Windows applications / plugins
- Contact
- info@yamahigashi.dev
Supported products: Autodesk Maya / Blender / Flow Production Tracking / Windows
Products
A Maya plugin that extends UV snapshots. Sold on BOOTH.
Production tools published on GitHub, such as MayaIntersectionMarker (visualizes mesh intersections in the viewport) and MayaMeshRetarget (RBF-based mesh retargeting).
Standalone tools that handle scene files without a Maya runtime, and other Windows applications, are in preparation. Details will be announced here.
Paid products are distributed through external platforms such as BOOTH and Gumroad, or sold directly. Products under development may change in scope and release timing.
Support
For questions or bug reports, please contact info@yamahigashi.dev or use the contact form. Issues on the respective GitHub repositories are also welcome for the open-source tools. Including reproduction steps and your environment (OS / DCC version) helps a lot. Feature requests, customization and contract development inquiries are welcome too.