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About This Site

yamahigashi's notes | Production tools for Maya / Blender, asset pipelines for game development

About

This site is yamahigashi's collection of miscellaneous writings. It mainly covers topics related to CG and game development.

Profile

Freelance Technical Artist

Rigging, Animation, Asset Pipeline/Workflow and more.

Business

Yamahigashi Dot Dev is a sole proprietorship supporting game and film production. As a freelance Technical Artist, the work centers on three pillars:

Name
Yamahigashi Dot Dev
Type
Sole proprietorship (Japan)
Services
Development and sales of production tools for DCC applications (Maya / Blender), consulting on asset pipelines for game development, and Windows applications / plugins
Contact
info@yamahigashi.dev

Supported products: Autodesk Maya / Blender / Flow Production Tracking / Windows

Products

MayaIntersectionMarker and other OSS toolsAvailable (OSS)Autodesk Maya and more

Production tools published on GitHub, such as MayaIntersectionMarker (visualizes mesh intersections in the viewport) and MayaMeshRetarget (RBF-based mesh retargeting).

Windows applicationsIn developmentWindows

Standalone tools that handle scene files without a Maya runtime, and other Windows applications, are in preparation. Details will be announced here.

Paid products are distributed through external platforms such as BOOTH and Gumroad, or sold directly. Products under development may change in scope and release timing.

Support

For questions or bug reports, please contact info@yamahigashi.dev or use the contact form. Issues on the respective GitHub repositories are also welcome for the open-source tools. Including reproduction steps and your environment (OS / DCC version) helps a lot. Feature requests, customization and contract development inquiries are welcome too.