2020-08-10のブックマーク
私的ブックマーク集。リンク先各コンテンツの著作権はそれぞれの著作(権)者に帰属します。
github star
https://github.com/eliemichel/LilySurfaceScrapper
https://github.com/MoonShineVFX/reveries-config
pipeline
https://wiz.readthedocs.io/en/stable/introduction.html
Wiz is an environment management framework which consists of a Python API and a command line tool. It can be used to run a command within a deterministic environment resolved from one or several package requests.
modeling
Stylized Character Breakdown: Sculpting in ZBrush & Anisotropic Hair
| 80.lv |
#modeling
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions. Hi! I’m Leti M.Vila, a 3D character artist based in Barcelona, Spain. I studied Fine Arts, a Master’s Degree in Video Games, and a ZBrush course at FX Animation School.
Substance Painter 使用、ジーンズのテクスチャの作成(※英語ムービー)
| 3dtotal.jp |
#modeling
Substance Painter 使用、シニア・テクスチャアーティスト/アセットジェネラリスト Chun Chun Yang氏(Artruism Digital)制作のチュートリアル。
| and-engineer.com |
スタイライズ・サムライ:リアルタイム キャラクター『SAMURAI』のメイキング
| 3dtotal.jp |
#modeling #zbrush
はじめに こんにちは、ゲーム制作に携わっている 2D/3Dキャラクターアーティストの Yulia Sokolova です。このチュートリアルでは、Kati Sarin S 氏 のコンセプトをもとにした リアルタイムのキャラクター「SAMURAI (サムライ)」の
Kuzman Mech: Studio Pipeline for Complex Mechanical Character Design
| 80.lv |
#modeling
Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords. Hector Sanz D'Ors: Hi, my name is Hector and I am a 3D Character Artist based in Madrid, Spain.
unity
shader
maya
inspiration
kasai
| www.deviantart.com |
#inspiration
Patreon Gumroad Society6 Instagram Facebook Pixiv Twitter Tumblr Artstation Youtube Hey all. I have a Patreon and if you would like to support you can do at the Patreon link above. There are currently three tiers.
datascience
botはツイートを圧縮するとサイズが小さくなることを利用して、botの検出
| catindog.hatenablog.com |
#datascience #ml
今やっていること 真面目に相性を考慮した企業推薦アプリやマッチングアプリを作りたい 企業への就職や出会いを求める場など、現在はITが進んでいますが、まだ最適な状態に至っていいないだろうと思われます。そんな
vfx
math
cv
zbrush
Torn Cloth Tutorial
| www.zbrushcentral.com |
#zbrush
Working on one of my projects I wanted to add a torn look to the edges of fabric. After some experimenting I finally figured out how to do it in Zbrush, and it looks pretty good.
blender
others
An Easy Way to Create Dirt in C4D Using AO
| lesterbanks.com |
Creating wear and tear adds some life and realism to 3D work. While some applications such as Substance Painter practically can automate the process, you can still create your own in Cinema 4D.
Adrian Rosebrock
| twitter.com |
New tutorial!🚀 Automatic Sudoku solver with #OpenCV, #Python, and #DeepLearning - Train digit recognizer with #Keras and #TensorFlow - Solve puzzle automatically - Includes full tutorial https://t.co/98Ye5vviFI 👍 #MachineLearning #ArtificialIntelligence #AI #DataS
How to Sculpt Lapras in Blender
| lesterbanks.com |
In this three-part series, Jamie Dunbar shows how to sculpt the Pokemon Lapras using Blender. The three videos cover modeling, sculpting, UV unwrapping, texturing, modeling a small scene (including how to create hand-modeled waves in Blender), rigging and rendering.
How to Create a Reaction-Diffusion Pattern in Substance Designer
| lesterbanks.com |
A reaction-diffusion pattern is one that we see all over the place in nature. It’s also a popular motif in CG recently. While you can create this distinctive pattern pretty easily with a few effects in any app, Substance Designer has a specific node just for this purpose.
A Session on iPhone Facial Capture with Unreal Engine
| 80.lv |
Ryan Mayeda showed how you can boost your workflow with the latest app.
Making a 3D Organic Diorama: Bricks and Vegetation
| 80.lv |
Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4. Hi there! My name is Anastasiya Osichkina and I'm from Rostov-on-Don, Russia.
An Introduction to Smoke Simulation in Houdini
| lesterbanks.com |
A new tutorial series from Rohan Dalvi is an introduction to creating simple smoke simulations in Houdini. Smoke comes from the Pyro solver in Houdini, and the tutorial looks into working with the Pyro solver to create smoke.
Toon Water Shader
| roystan.net |
You will learn to write a toon water shader. You will use data from the depth and normals buffer to generate shoreline foam, and noise and distortion textures to render toon waves. Water can be challenging to render and almost always requires a custom shader to bring to life.
How Splash Damage Built Efficient Material Systems for Gears Tactics
| 80.lv |
Raouf Bejaoui and Matthijs Verkuijlen talked about the Climate Aware Material and Temperature Aware Material systems they created for Gears Tactics that allowed the artists to control the level of wetness, water accumulation, burning, and other effects in the game.
Laure 🦝
| twitter.com |
I used a mixture for the foam and caustics! For the ripples I came up with my own solution, but planning on writing a blog on it one day :) @roystanhonks - https://t.co/WoR1SdYQdH @catlikecoding - https://t.co/7IIohJM9NJ @AlanZucconi - https://t.co/OMSI64DCHe
KeenTools FaceBuilder Gets Easier to Use in Blender
| lesterbanks.com |
KeenTools 2.1.0 is out and offers a host of better things for both Nuke and Blender. FaceBuilder adds a new auto-setup in Blender, making it much easier and faster to get started.
Blockmesh Tips From David Shaver
| 80.lv |
Let's study some level design tips for setting up blockmeshes that will help you lead players and avoid frustration.
Stolen Knowledge: Texturing and VFX in a Stylized Environment
| 80.lv |
Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX. Hello! My name is Joey Dhindsa, I am a 3D Technical Artist from LA.
Weapon Art: Tips for Design, Texturing and Presentation
| 80.lv |
Patrick Sutton shared a bunch of personal techniques for creating and presenting 3D weapons and discussed how amateur artists can improve their weapon design skills. My name is Patrick Sutton, and I'm the Lead Vehicle and Weapon Artist at C77 Entertainment in Bellevue, Washington.
「Shadow Box」サブスタンスデザイナーで3D形状を作れる有料ノード
| modelinghappy.com |
Shadow Boxノードを使用すると、サブスタンスデザイナーで用意したノードを組み合わせて3Dメッシュ作成する事が出来ます。x、y、zに形状を入力することです。 これらはその軸に従って押し出され立体モデルを作れて好きな