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2020-09-16

Unity Native Plugin API for Rust

Unity Native Plugin API for Rust LICENSE (MIT) Notice WIP Currently supports D3D11, D3D12, Vulkan API is not stable. How to use Define in Cargo.

2020-09-13

The Water of Flotsam

In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences.

2020-09-02

Japanese School Gymnasium

S SbbUtutuya 5 1 Reviews $29.99 Taxes/VAT calculated at checkout License: Single Entity Single Entity Recommended for individuals and small businesses. Multi Entity Recommended for large enterprises working across multiple locations. See details.

2020-08-23

AAShader3SEISO~清楚~

ぼくのかんがえたさいつよのVRChat向けトゥーンシェーダー! AAShader2シリーズに対して描写を根本から見直し書き直しました。 陰影描写がよりはっきりとしました。 また、シェーダキーワードを使用しない仕様としVRChatで警

2020-08-21

non_photorealistic_rendering

2020-08-16

Lightning Boy Studio

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

2020-08-15

Procedural Painting Using Genetic Evolution Algorithmen in Unity 3D with compute shaders

This repo contains code for a genetic evolution algorithm implmented in compute shaders in Unity 3D. If you are interested in using the project to generate your own paintings, have a look at the later section of this document or the Quick Start Page.

2020-08-15

Unity 特有のパフォーマンス劣化の落とし穴 2018歳末ふりかえり - part 1

今年、Unty製プロジェクトのパフォーマンス改善をやる機会があったんですが、世の中のかっこいい事例に出てくるような、ハードウェアやVM/コンパイラの気持ちになったミクロなチューニング、フレームワークの制限を回

2020-08-15

Procedural Paintings with Genetic Evolution Algorithm

Procedural paintings based on genetic algorithm made in Unity 3D using only Compute Shaders. Depending on who you ask, I guess you can also call this AI paintings.

2020-08-14

Creating Procedural Paintings with Genetic Evolution Algorithm

Have a look at Shahriar Shahrabi's experiment with Compute Shaders in Unity.

2020-07-27

Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020

In this video, you'll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI. Speaker: Ciro Continisio Ask your questions here: https://on.unity.com/2UmP9TE Did you find

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Text by Yamahigashi in 2020