yamahigashi.dev #rigging

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2020-09-05

Modular Auto Rigging System (M.A.R.S.)

The new version of the Auto Rigging script, now with more modularity. M.A.R.S. is a python based script capable of creating, parenting, and piecing together multiple sets of body parts for a complete skeletal setup.

2020-09-04

Rig Fundamentals: PoleVector

There are plenty of tutorials about how to set up poleVectors, but not all describe what it actually does. Long story short; a poleVector defines two things: The underlying concepts apply to any 3D software. Once you understand them, things will make more sense. No matter which program you use.

2020-09-01

Working With the Bonus Tools Modular Rigging Tools

Maya’s Bonus Tools are often a platform for various experiments and a sandbox for tools that may or may not make it into the app. Nonetheless, there are usually some handy things there, and some of them can get overlooked.

2020-08-27

How to Rig Characters With Advanced Skeleton in Maya

A new tutorial series from David Mattock walks through how you can rig characters in Autodesk Maya using the auto-rigging tool, Advanced Skeleton. The auto-rig tool is a modular one that offers an easy way to create rigs with unlimited body configurations.

2020-08-23

Will Telford

Make sure and check out @morganloomis_ experiments with #Maya3d offset parent matrix. Dude looks like he’s killing off the DAG #rigging #rigt

2020-08-22

FK/IK Switch with Blend Matrix

13. To fix this, we need to repeat what we did for the wrist in step 10. We need to negate the transform of its parent transform, which is the blend shoulder joint.

2020-08-21

Wasim Khan

loving all #rigtip conversation around ".offsetParentMatrix" in #maya 2020, here's a video I've recorded 7 years ago (which I think is still relevant) explaining Parent Constraint under the hood and how you create one with matrix nodes. cheers !! https://t.co/dGyE2ZdN4b

2020-08-21

Parent constraint in-depth - How it works

In this video I explain the anatomy of parent constraint and how you can create your own custom constraint using Maya utility nodes. I also wrote some python code to add a parent-target manually which resolves an issue with the way Maya adds parent constraint targets targets by default. creatureri

2020-08-19

Mayaでスペーススイッチ(Space Switch)

Mayaでスペーススイッチ(Space Switch)、スペース切り替えの方法を解説します。

2020-08-19

Deformation Layering in Maya’s Parallel GPU World

In TD chat the other day the topic of deformation layering came up, and I realized I hadn’t formalized anything I’ve worked on in the past year or so. This article will be about better modern practices for deformation layering in Maya 2017+. I’ll be using the wonderful Hippydrome.

2020-08-17

Overview

Crab is a Modular Rigging tool for Autodesk Maya. It allows a user to construct rigs from components (examples of components might be an arm, spine, leg, singular bone etc). Each component is formed of a contionous skeletal structure (using joints) from which a control rig is built over the top.

2020-08-17

Luna

Luna

2020-08-17

separate mesh with preserving skin cluster

proc string[] getShapes( string $xform ) { string $shapes[]; $shapes[0] = $xform; if ( "transform" == `nodeType $xform` ) // If given node is not a transform, assume it is a shape // and pass it through { $shapes = `listRelatives -fullPath -shapes $xform`; } return $shapes; } global proc string WC_l

2020-08-07

ゲーム『The Last of Us Part II』の主人公、エリーのフェイスリグのデモ映像

Naughty Dog(ノーティードッグ)のリード・テクニカルディレクター Wasim Khan氏 制作、ゲーム『The Last of Us Part ll』の主人公、エリーのフェイスリグのデモ映像。

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Text by Yamahigashi in 2020