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2020-09-06

Scripts: My Top 5 Maya Scripts & Tools for Animators!

Custom scripts & plugins. They make our animating lives so much easier. Whether it’s just offsetting keys quickly or creating custom dynamics at the click of a button, chances are you’ve used some sort of awesome tool to help you get by.

2020-09-05

Modular Auto Rigging System (M.A.R.S.)

The new version of the Auto Rigging script, now with more modularity. M.A.R.S. is a python based script capable of creating, parenting, and piecing together multiple sets of body parts for a complete skeletal setup.

2020-09-03

ShadeIt 2.0 for Maya Released

Check out the latest version of a shader library for Maya.

2020-09-01

Working With the Bonus Tools Modular Rigging Tools

Maya’s Bonus Tools are often a platform for various experiments and a sandbox for tools that may or may not make it into the app. Nonetheless, there are usually some handy things there, and some of them can get overlooked.

2020-08-27

How to Rig Characters With Advanced Skeleton in Maya

A new tutorial series from David Mattock walks through how you can rig characters in Autodesk Maya using the auto-rigging tool, Advanced Skeleton. The auto-rig tool is a modular one that offers an easy way to create rigs with unlimited body configurations.

2020-08-21

Wasim Khan

loving all #rigtip conversation around ".offsetParentMatrix" in #maya 2020, here's a video I've recorded 7 years ago (which I think is still relevant) explaining Parent Constraint under the hood and how you create one with matrix nodes. cheers !! https://t.co/dGyE2ZdN4b

2020-08-21

Parent constraint in-depth - How it works

In this video I explain the anatomy of parent constraint and how you can create your own custom constraint using Maya utility nodes. I also wrote some python code to add a parent-target manually which resolves an issue with the way Maya adds parent constraint targets targets by default. creatureri

2020-08-19

Deformation Layering in Maya’s Parallel GPU World

In TD chat the other day the topic of deformation layering came up, and I realized I hadn’t formalized anything I’ve worked on in the past year or so. This article will be about better modern practices for deformation layering in Maya 2017+. I’ll be using the wonderful Hippydrome.

2020-08-17

malcolm341

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2020-08-17

separate mesh with preserving skin cluster

proc string[] getShapes( string $xform ) { string $shapes[]; $shapes[0] = $xform; if ( "transform" == `nodeType $xform` ) // If given node is not a transform, assume it is a shape // and pass it through { $shapes = `listRelatives -fullPath -shapes $xform`; } return $shapes; } global proc string WC_l

2020-08-15

mnsAnnotate

mnsAnnotate

2020-08-07

ゲーム『The Last of Us Part II』の主人公、エリーのフェイスリグのデモ映像

Naughty Dog(ノーティードッグ)のリード・テクニカルディレクター Wasim Khan氏 制作、ゲーム『The Last of Us Part ll』の主人公、エリーのフェイスリグのデモ映像。

2020-07-31

A Powerful Retopology Tool For Maya

Have a look at ziRail, a tool that will save you tons of time in Maya. 

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Text by Yamahigashi in 2020