#maya
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Scripts: My Top 5 Maya Scripts & Tools for Animators!
Custom scripts & plugins. They make our animating lives so much easier. Whether it’s just offsetting keys quickly or creating custom dynamics at the click of a button, chances are you’ve used some sort of awesome tool to help you get by.
Modular Auto Rigging System (M.A.R.S.)
The new version of the Auto Rigging script, now with more modularity. M.A.R.S. is a python based script capable of creating, parenting, and piecing together multiple sets of body parts for a complete skeletal setup.
ShadeIt 2.0 for Maya Released
Check out the latest version of a shader library for Maya.
Working With the Bonus Tools Modular Rigging Tools
Maya’s Bonus Tools are often a platform for various experiments and a sandbox for tools that may or may not make it into the app. Nonetheless, there are usually some handy things there, and some of them can get overlooked.
How to Rig Characters With Advanced Skeleton in Maya
A new tutorial series from David Mattock walks through how you can rig characters in Autodesk Maya using the auto-rigging tool, Advanced Skeleton. The auto-rig tool is a modular one that offers an easy way to create rigs with unlimited body configurations.
Wasim Khan
loving all #rigtip conversation around ".offsetParentMatrix" in #maya 2020, here's a video I've recorded 7 years ago (which I think is still relevant) explaining Parent Constraint under the hood and how you create one with matrix nodes. cheers !! https://t.co/dGyE2ZdN4b
Parent constraint in-depth - How it works
In this video I explain the anatomy of parent constraint and how you can create your own custom constraint using Maya utility nodes. I also wrote some python code to add a parent-target manually which resolves an issue with the way Maya adds parent constraint targets targets by default. creatureri
Deformation Layering in Maya’s Parallel GPU World
In TD chat the other day the topic of deformation layering came up, and I realized I hadn’t formalized anything I’ve worked on in the past year or so. This article will be about better modern practices for deformation layering in Maya 2017+. I’ll be using the wonderful Hippydrome.
malcolm341
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separate mesh with preserving skin cluster
proc string[] getShapes( string $xform ) { string $shapes[]; $shapes[0] = $xform; if ( "transform" == `nodeType $xform` ) // If given node is not a transform, assume it is a shape // and pass it through { $shapes = `listRelatives -fullPath -shapes $xform`; } return $shapes; } global proc string WC_l
mnsAnnotate
mnsAnnotate
ゲーム『The Last of Us Part II』の主人公、エリーのフェイスリグのデモ映像
Naughty Dog(ノーティードッグ)のリード・テクニカルディレクター Wasim Khan氏 制作、ゲーム『The Last of Us Part ll』の主人公、エリーのフェイスリグのデモ映像。
A Powerful Retopology Tool For Maya
Have a look at ziRail, a tool that will save you tons of time in Maya.