yamahigashi.dev #github

English: 日本語 🌏
  • Text
  • About
  • Contact
2020-10-11

Embed Python in Unreal Engine 4

This is a plugin embedding a whole Python VM (versions 3.x [the default and suggested one] and 2.7) In Unreal Engine 4 (both the editor and runtime). The Python VM tries to give easy access to all of the UE4 internal api + its reflection system.

2020-10-11

ahmedosman/STAR

STAR: Sparse Trained Articulated Human Body Regressor[Project Page] [Paper] [Supp. Mat.] Table of ContentsLicense Description Content Installation and Usage SMPL Comparison Citation Acknowledgments Contact License Software Copyright License for non-commercial scientific research purposes.

2020-10-11

Headphone Motion Unity Plugin

HeadphoneMotion is a plugin for Unity3d that exposes Apple's Headphone Motion API (CMHeadphoneManager) in Unity. You can use this to get head tracking data from Apple headphones like AirPods Pro into your Unity scenes.

2020-10-11

BurntSushi/xsv

xsv is a command line program for indexing, slicing, analyzing, splitting and joining CSV files. Commands should be simple, fast and composable: Simple tasks should be easy. Performance trade offs should be exposed in the CLI interface. Composition should not come at the expense of performance.

2020-10-11

usdstubgen

usdstubgen Generate USD .pyi stubs for static type analysis and IDE completion Usage ./usdstubgen.py -h usage: usdstubgen.py [-h] [--force-update] [--builddir BUILDDIR] [--release] [--processes PROCESSES] [--verbose] [--query QUERY] xmldir srcdir pkgdir Generates __init__.

2020-10-11

AnimIO

AnimIO A simple I/O tool that captures animation of an object to an external file that can be reimported You can find more documentation here

2020-10-11

davidlatwe/MS_XGenHub

MS_XGenHub Maya Legacy XGen simple version control tool, rendering with VRay

2020-10-11

NodeSticker

Put custom icon on any Maya node for display in the GUI.

2020-10-11

FrankMocap: A Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

FrankMocap pursues an easy-to-use single view 3D motion capture system developed by Facebook AI Research (FAIR). FrankMocap provides state-of-the-art 3D pose estimation outputs for body, hand, and body+hands in a single system.

2020-10-11

getblessing/rez-ozark

Ozark ships with a MongoDB/MontyDB based Rez package repository plugin which used to store Allzpark profile packages, you may see ozark/config/rezconfig.py for configuration details.

2020-10-11

getblessing/rez-usd_maya

Contribute to getblessing/rez-usd_maya development by creating an account on GitHub.

2020-10-11

getblessing/rez-usd

Contribute to getblessing/rez-usd development by creating an account on GitHub.

2020-10-11

fixlerWeightHammer

There are a number of useful commands in this tiny library, but they're mostly there to serve the weight averager. The weight averager works on object, face, edge, and vert selections, and any combination thereof. It's helpful to make it a shelf button, or link it to a hotkey.

2020-10-11

gustavoeb/ikrig

An implementation of some components of the IK Rig as described by Ubisoft's Alexander Bereznyak at GDC 2016 (https://www.youtube.com/watch?v=KLjTU0yKS00).

2020-10-11

XuidUnity - AdobeXD to Unity UI

Transfer AdobeXD UI/UX Design. Run it in Unity right away! Design - Run - Improve This asset makes iteration boost! AdobeXD's features can be converted.

2020-10-11

justinfrankel/licecap

GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.

2020-10-11

Awesome Pretrained StyleGAN2

If you have a publically accessible model which you know of, or would like to share please see the contributing section. Hint: the simplest way to submit a model is to fill in this form. TLDR: You can either edit the models.json file or fill out this form.

2020-10-11

VFX Python 3 Readiness

Python 3 support graph for most popular Python libraries and DCC applications used in VFX production. This site pulls from the data found in a google spreadsheet, which itself is a copy of the the original one made and maintained by the community.

2020-10-11

vim-clap

Vim-clap is a modern generic interactive finder and dispatcher, based on the newly feature: floating_win of neovim or popup of vim. The goal of vim-clap is to work everywhere out of the box, with fast response. Vim-clap is in a very early stage, breaking changes and bugs are expected.

2020-10-11

Data Centric Rigging Sample Data

Thanks to https://www.studioanima.co.jp/ for all the support and sample model data.

2020-10-11

mgear 4

This repository contains unfinished/ongoing code for mGear 4. The structure and code itself might change over time so please do not use this in any way on prods.

2020-10-11

Footprints and Free Space from a Single Color Image

Jamie Watson, Michael Firman, Aron Monszpart and Gabriel J. Brostow CVPR 2020 (Oral presentation) Understanding the shape of a scene from a single color image is a formidable computer vision task.

2020-10-11

noodle1983/UnityAndroidIl2cppPatchDemo

和现有的热更解决方案不同的是,他不会引入多余的语言(只是UnityScript,c#...

2020-10-11

DocFX for Unity

DocFX tool generates a clean documentation that looks like the Unity documentation with a manual (written in Markdown) and a scripting API (from the C# scripts of the project). Install DocFX.

2020-10-11

USD の C++ によるサンプル集(Windows)

USD の C++ によるサンプル集(Windows) USD BUILD のインストール Debug > python build_scriptsuild_usd.py --debug --build-monolithic --no-tests --no-examples --no-tutorials --no-docs --no-python --usd-imaging %USD_BUILD_DEBUG% Release > python build_scriptsuild_usd.

2020-10-11

pablothedolphin/Scriptable-Framework

In this repository you will find the source code, assets and project settings of the Scriptable Framework for Unity app development (Unity 2018.3.11 or newer recommended) along with a DocFX project containing documentation assets and articles.

2020-10-11

Blender_Google_Earth_Studio

the shadow catcher is "material" based, which means you can apply light and reflections to it! Also means that it will work in both EEVEE AND CYCLES.

2020-10-11

SavMartin/TexTools-Blender

GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.

2020-10-11

TheAllenChou/unity-physics-constraints

Contribute to TheAllenChou/unity-physics-constraints development by creating an account on GitHub.

2020-10-11

Maya scripts and stuff

Scripts and other handy maya things. Most of the scripts are quite customized for my workflow or previous problems I've had to solve. But it might serve as a base for something else hopefully!

2020-09-06

18.S191: Introduction to computational thinking for real-world problems

Welcome to the new MIT course 18.S191! This is an introductory course on Computational Thinking, using the modern Julia programming language, to approach real-world problems in the following areas via data analysis and computational and mathematical modeling.

2020-09-05

Eden Maya Tools

Eden Maya Tools eden maya tools

2020-09-05

axksel/WFC-GG

Wave Function Collapse and Growing Neural Grids combined! The main branch is cleaned up version of our implementation without all the extra things we have worked on. The project was made for our master thesis. The master thesis can be found here. The modulesets are all based on marching squares.

2020-09-05

Animations

An automatic speech animator utilizing Gentle's audio force aligner.

2020-09-05

Towards Fast, Accurate and Stable 3D Dense Face Alignment

By Jianzhu Guo, Xiangyu Zhu, Yang Yang, Fan Yang, Zhen Lei and Stan Z. Li. This work extends 3DDFA, named 3DDFA_V2, titled Towards Fast, Accurate and Stable 3D Dense Face Alignment, accepted by ECCV 2020. The supplementary material is here. The gif above shows a demo of the tracking result.

2020-09-05

maya

These are a collection of common use maya plugin scripts I've collected from other online sources or my own work for generating maya deformers or inverted blendShapes, etc for quick rigging and common shot deformation work. The .mll are compiled for maya 2014.

2020-09-05

demiaster/treegen

Vegetation Generation Tool for Houdini. The Digital Asset implements the space colonization algorithm by Runions et al (2007). The asset can be used to easily produce natural tree structures allowing control over the growth by shaping the roots, the foliage and the way the tree fills up the space.

2020-09-05

eliemichel/HoudiniEngineForBlender

This is an edited version of Blender 2.80 beta including a Houdini Engine based modifier. This modifier lets you use virtually any procedural object or processing created in Houdini as a Blender modifier, enabling truly fluent Blender-Houdini workflows.

2020-09-05

OpenFX Mesh Effect API

This is a plug-in standard for 3D mesh processing effects built on top of OpenFX, a standard originally designed for 2D image processing. Recommended fore-reading: OpenFX Core Guide and Reference from the OpenFX repository.

2020-09-05

Open Mesh Effect for Blender

This is an edited version of Blender 2.82 including an Open Mesh Effects based modifier. This modifier lets you load an Open Mesh Effects plug-ins and use it as a Blender modifier. Such plug-ins can be provided by third party, or even written by yourself following the Open Mesh Effects standard.

2020-09-05

fairmotion

fairmotion provides easy-to-use interfaces and tools to work with motion capture data. The objective of the library is to manage the complexity of motion representation, 3D transformations, file formats and visualization, and let users focus on high level learning tasks.

2020-09-05

Sponsor hoffstadt/DearPyGui

Dear PyGui is a simple to use (but powerful) Python GUI framework. DearPyGui provides a wrapping of DearImGui that provides a hybrid of a traditional retained mode GUI and Dear ImGui's immediate mode paradigm. Dear PyGui is fundamentally different than other Python GUI frameworks.

2020-09-05

Real time Matrix VFX implemeted in Shaders in Unity using Triplanar mapping

The Mesh is from Global Digital Heritage and is licnesed under non commercial use. https://skfb.ly/6UoNJ Once you open the project, you can either open the Triplanar Scene or the ScreenSpace scene (under Assets/Scene).

2020-09-05

The DanbooRegion 2020 Dataset

DanbooRegion is a project conducted by ToS2P (the Team of Style2Paints), aiming at finding a solution to extract regions from illustrations and cartoon images, so that many region-based image processing algrithoms can be applied to in-the-wild illustration and digital paintings.

2020-09-05

lowerquality/gentle

Robust yet lenient forced-aligner built on Kaldi. A tool for aligning speech with text. There are three ways to install Gentle.

2020-09-05

18.S191: Introduction to computational thinking for real-world problems

Welcome to the new MIT course 18.S191! This is an introductory course on Computational Thinking, using the modern Julia programming language, to approach real-world problems in the following areas via data analysis and computational and mathematical modeling.

2020-09-05

⛹⛹⛹ Mixamo Character Animation Combiner ⛹⛹⛹

This project was bootstrapped with Create React App. Runs the app in the development mode. Open http://localhost:3000 to view it in the browser.

2020-09-05

Document

SeekPSD is a viewer app for PSD. This project focusses on people practicing illustration who is trying to understand layered PSDs created by 神絵師(Kami-eshi)

2020-09-05

NVlabs/Dancing2Music

Pytorch implementation for music-to-dance generation. Copyright (C) 2018 NVIDIA Corporation. All rights reserved. Licensed under the CC BY-NC-SA 4.0 license (https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode).

2020-09-05

git-workspace ?

This may sound useless, but the "log into your git provider, browse to the project, copy the clone URL, devise a suitable path to clone it" dance can be a big slowdown.

2020-09-05

pedohorse/Houdini-NvFlex

Houdini-NvFlex simple integration of Nvidia Flex technology into SideFX Houdini see animated preview here installation (Windows): copy dll from x64 folder (nvFlexDop_165.dll for houdini 16.5, nvFlexDop_160.dll for houdini 16.

2020-09-05

Deep Learning Models

Deep Learning Models A collection of various deep learning architectures, models, and tips for TensorFlow and PyTorch in Jupyter Notebooks.

2020-09-05

SFukuoka1227/CMakeMaya

基本要件 CMake >= 3.9 cmakeのインストールはこちら:https://cmake.

2020-09-05

SFukuoka1227/MayaToolLauncher

各種定義は先頭のDefinitionのエリアで行っています。 -> 言語設定およびそれに対応したコンテキストメニューのラベル/optionVarを設定しています。

2020-09-05

Svito-zar/gesticulator

This repository contains PyTorch based implementation of the framework for semantically-aware speech-driven gesture generation, which can be used to reproduce the experiments in the ICMI paper Gesticulator.

2020-09-05

[CVPR2020]Learning to Cartoonize Using White-box Cartoon Representations

[CVPR2020]Learning to Cartoonize Using White-box Cartoon Representations project page | paper | twitter | zhihu | bilibili | facial model Tensorflow implementation for CVPR2020 paper “Learning to Cartoonize Using White-box Cartoon Representations”.

2020-09-05

argopt

This crate provides attribute macros for command-line argument parsing. Just by adding an attribute #[cmd] to a function, the function is converted to a command line program.

2020-09-05

easy-scraper

HTML scraping library focused on easy to use. In this library, matching patterns are described as HTML DOM trees. You can write patterns intuitive and extract desired contents easily.

2020-09-05

The Algorithms - Python

These implementations are for learning purposes. They may be less efficient than the implementations in the Python standard library. Read our Contribution Guidelines before you contribute.

2020-09-05

Rich

Rich is a Python library for rich text and beautiful formatting in the terminal. The Rich API makes it easy to add color and style to terminal output. Rich can also render pretty tables, progress bars, markdown, syntax highlighted source code, tracebacks, and more — out of the box.

2020-09-05

UnityChanSpringBone Burst

UnityChan Sping Bone System for lightweight secondary animations. And this repository was customized using JobSystem/Burst Compiler.

2020-09-04

CenterHMR: a bottom-up single-shot method for multi-person 3D mesh recovery from a single image

Please refer to arxiv paper for details! Thanks for your interests!

1
Text by Yamahigashi in 2020