Creating a Subway Scene with Megascans Assets
Check out 5 Megascans assets that will be useful for the production of a subway environment whether it's a movie recreation or an inspired-by.
Check out 5 Megascans assets that will be useful for the production of a subway environment whether it's a movie recreation or an inspired-by.
Senior Tools Programmer Dan Sumaili and Principal Senior Programmer Sander van Der Steen discussed the team’s approach to adjusting the tools pipeline for Horizon: Zero Dawn.
We all love strange and unique physics-based gameplay mechanics like all kinds of portals, changing perspectives, and bizarre gravity, and yet not that many developers add such tricks to their games.
ゲーム制作では素材の作成が多々発生するので、エフェクト・テクスチャの作成について自分のやり方を書いていきます。
LICENSE: You can use this for your work (commercial too), you can not share/sell the individual node-group.
はじめまして、はまーんです。初noteです。 この度CGWORLDさんの学生限定投稿コーナー「WHO'S NEXT?」で2位を頂きました!!!めっちゃ嬉しい...
In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences.
Basefountによる3Dアニメーションアセット管理用パイプラインサービス「Animcraft」というのが登場していました。これはなかなか良さそうですよ。
https://youtu.
全世界70億人のゼルダファンの皆様、 そしてその9割を占めると言われる60億人超のゼルダ音楽ファンの皆様へ。
GitHubとBOOTHにて公開しましたので、お好きな方からDLいただければと思います。 github.com
Alarmed, the officer, Capt. Joseph Naddaf of the State Security agency, warned his superiors about what appeared to be an urgent security threat. But it turned out that other Lebanese officials already knew. Lots of officials.
最近自宅でkindle端末を導入しまして、物理本で埋まった本棚を整理しながら子どもたちと漫画を楽しむ生活を送っています。 今は長男が黙々とDr.
Take a look at the some of the stunning VFX work created with SpeedTree! SpeedTree Cinema is the industry-standard vegetation tool that features a powerful modeler, a custom engine, and an extensive library of ready-to-use models. Try it for free today
As the developer of your game, you understand the history, style, and context associated with every string of text. But as outsiders, we don’t understand it (yet) like you do! That’s why a localization kit is crucial when handing off your indie game for localization.
If you recently went through or reviewed the 2016 Unity Adventure Game tutorial and left with more questions about their design choices, this article is for you. Likewise, if you’re interested in the very different patterns you can use with ScriptableObjects, you might find this of interest too.
or Don't have a GameDev.
Sketchfab provides a simple way for anyone to publish and share their 3D models online. To celebrate the best in real-time 3D art, we asked the Sketchfab team to pick the 10 greatest models on the site this month.
このコーナーでは、テクノロジーの最新研究を紹介するWebメディア「Seamless」を主宰する山下裕毅氏が執筆。新規性の高い科学論文を山下氏がピックアップし、解説する。
このコーナーでは、テクノロジーの最新研究を紹介するWebメディア「Seamless」を主宰する山下裕毅氏が執筆。新規性の高い科学論文を山下氏がピックアップし、解説する。
このコーナーでは、テクノロジーの最新研究を紹介するWebメディア「Seamless」を主宰する山下裕毅氏が執筆。新規性の高い科学論文を山下氏がピックアップし、解説する。
A demo created “in a few days” using assets from Mount & Blade II: Bannerlord using Omniverse Machinima, Nvidia’s upcoming app for creating 3D animations based on games models using new AI-based tools.
Nvidia has announced its second generation of RTX graphics cards, promising yet another massive leap forward in gaming performance, features and an unusually competitive price tag.
Filmmaker and VFX artist Álvaro García uploaded a video on his YouTube channel where he discussed the film production in game engines and listed 9 fundamentals points to take into account.
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
Denys Davydov shared a breakdown of his environment Old Japanese Classroom made during CGMA's UE4 Modular Environments course. Hi! My name is Denys Davydov, and I'm an Environment Artist from Ukraine. My way in CG started eight years ago.
Check out a pack for creating a mysterious kingdom with dark castles, intimidating sculptures and monuments, and more. The collection comes with assets for various characters production such as dragons, witches, knights, and other mythical creatures.
Learn some useful sculpting techniques from a true master of character art.
The main challenge for me was to make animation loops not too sharp. I deeply love stylized art and this work helped me improve my style and define it. As I mentioned in the introduction, our studio intends to create and publish an indie title (not connected with this scene).
「Flotsam」は海に浮かぶイカダの上で繰り広げられるサバイバルゲームだ。海には様々なゴミが漂流しており、それらをあつめてイカダを拡大、拠点として発展させていく。
映像表現はビデオゲームにおいても非常に重要なものになっています。今回は、そんな映像表現について参考にできる「FX REFERENCES」を紹介しましょう。
スタジオモデルをダウンロードする JAHIRUL AMIN SHOP MAYAで使えるリアルな映り込みなどが表示されるスタジオセットモデルに、スタジオHDIR画像、ライト用画像を無料でダウンロードして使う事が出来ます。ルックデブ用に使う
Our AWS Creations Insights /SIGGRAPH coverage is an fxguide special sponsored story. Amazon Web Services (AWS) is hosting a webcast series to illustrate how creative studios, teams, and freelancers can leverage the cloud to enable remote setups, scale production pipelines, and help artists.
Weta Digital is going ‘all in’ on AWS to accelerate pipeline by leveraging the performance of AWS’s cloud to create a new, cloud-based visual effects (VFX) workflow.
ネットの記事や本では、取り上げられることはほとんどなく、新しいことでもないですが、製作が長期に渡ることが多い市販のゲームでは、重要になってくる部分なので、まとめてみました。ゲームのジャンルによって、認
No login or registration required. Works with Google Drive and G Suite. Use add-ons for Docs, Sheets and Slides.
この手のものだと描画範囲を除き、移動できる範囲が ただ、昨今の巨大なマップをDCCで1頂点づつ作成するのは
The line between television and movies is blurring, he said, with the increasing variety of new program formats. Content creators can no longer package neatly wrapped story content, i.e. a container, in this digital world.
Do you want 100x your regular hourly game sales? (& more) The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Welcome to the new MIT course 18.S191! This is an introductory course on Computational Thinking, using the modern Julia programming language, to approach real-world problems in the following areas via data analysis and computational and mathematical modeling.
MAYAのarnoldを使ってUV展開せずにモデルにリアルな傷や汚れを付けれるツールShadeIt 2.
アメーバは「見えないはずの迷路の行き止まり」も予知して回避する能力があると判明しました。
OOPは大成功を収めています。しかし、成功は単なる偶然だったのでしょうか? そして、2020年になっても、他のプログラミング・パラダイムでは実現できないユニークな機能を提供できるのでしょうか?
I'll be chatting with @wtelford on #TheLastofUsPartII #rigging in @autodesk VISION | SERIES, Join the conversation about future of rigging on 9th Sep. #rigtip #maya3d
How did Fall Guys get it so right? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
'AI and Games' is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games. You can support this work by visiting my Patreon page.
Miniboss artist and programmer Pedro Medieros de Almeida (@saint11) discusses the art and animation of Celeste at the recent Full Indie conference.
GDC Summer 2020 Johannes Richter Remedy free content Visual Arts Visual Arts
Custom scripts & plugins. They make our animating lives so much easier. Whether it’s just offsetting keys quickly or creating custom dynamics at the click of a button, chances are you’ve used some sort of awesome tool to help you get by.
Stylized Texture generator for Substance Painter. Create stunning stylized textures in no time! In addition to creating textures, you can also create complex masks with this generator and various cool things. You can get product here: https://www.artstation.com/tonirabaron/store And also check it he
Eden Maya Tools eden maya tools
Wave Function Collapse and Growing Neural Grids combined! The main branch is cleaned up version of our implementation without all the extra things we have worked on. The project was made for our master thesis. The master thesis can be found here. The modulesets are all based on marching squares.
An automatic speech animator utilizing Gentle's audio force aligner.
By Jianzhu Guo, Xiangyu Zhu, Yang Yang, Fan Yang, Zhen Lei and Stan Z. Li. This work extends 3DDFA, named 3DDFA_V2, titled Towards Fast, Accurate and Stable 3D Dense Face Alignment, accepted by ECCV 2020. The supplementary material is here. The gif above shows a demo of the tracking result.
These are a collection of common use maya plugin scripts I've collected from other online sources or my own work for generating maya deformers or inverted blendShapes, etc for quick rigging and common shot deformation work. The .mll are compiled for maya 2014.
Vegetation Generation Tool for Houdini. The Digital Asset implements the space colonization algorithm by Runions et al (2007). The asset can be used to easily produce natural tree structures allowing control over the growth by shaping the roots, the foliage and the way the tree fills up the space.
This is an edited version of Blender 2.80 beta including a Houdini Engine based modifier. This modifier lets you use virtually any procedural object or processing created in Houdini as a Blender modifier, enabling truly fluent Blender-Houdini workflows.
This is a plug-in standard for 3D mesh processing effects built on top of OpenFX, a standard originally designed for 2D image processing. Recommended fore-reading: OpenFX Core Guide and Reference from the OpenFX repository.
This is an edited version of Blender 2.82 including an Open Mesh Effects based modifier. This modifier lets you load an Open Mesh Effects plug-ins and use it as a Blender modifier. Such plug-ins can be provided by third party, or even written by yourself following the Open Mesh Effects standard.
fairmotion provides easy-to-use interfaces and tools to work with motion capture data. The objective of the library is to manage the complexity of motion representation, 3D transformations, file formats and visualization, and let users focus on high level learning tasks.
Dear PyGui is a simple to use (but powerful) Python GUI framework. DearPyGui provides a wrapping of DearImGui that provides a hybrid of a traditional retained mode GUI and Dear ImGui's immediate mode paradigm. Dear PyGui is fundamentally different than other Python GUI frameworks.
The Mesh is from Global Digital Heritage and is licnesed under non commercial use. https://skfb.ly/6UoNJ Once you open the project, you can either open the Triplanar Scene or the ScreenSpace scene (under Assets/Scene).
DanbooRegion is a project conducted by ToS2P (the Team of Style2Paints), aiming at finding a solution to extract regions from illustrations and cartoon images, so that many region-based image processing algrithoms can be applied to in-the-wild illustration and digital paintings.
Robust yet lenient forced-aligner built on Kaldi. A tool for aligning speech with text. There are three ways to install Gentle.
Welcome to the new MIT course 18.S191! This is an introductory course on Computational Thinking, using the modern Julia programming language, to approach real-world problems in the following areas via data analysis and computational and mathematical modeling.
This project was bootstrapped with Create React App. Runs the app in the development mode. Open http://localhost:3000 to view it in the browser.
SeekPSD is a viewer app for PSD. This project focusses on people practicing illustration who is trying to understand layered PSDs created by 神絵師(Kami-eshi)
Pytorch implementation for music-to-dance generation. Copyright (C) 2018 NVIDIA Corporation. All rights reserved. Licensed under the CC BY-NC-SA 4.0 license (https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode).
This may sound useless, but the "log into your git provider, browse to the project, copy the clone URL, devise a suitable path to clone it" dance can be a big slowdown.
Houdini-NvFlex simple integration of Nvidia Flex technology into SideFX Houdini see animated preview here installation (Windows): copy dll from x64 folder (nvFlexDop_165.dll for houdini 16.5, nvFlexDop_160.dll for houdini 16.
Deep Learning Models A collection of various deep learning architectures, models, and tips for TensorFlow and PyTorch in Jupyter Notebooks.
基本要件 CMake >= 3.9 cmakeのインストールはこちら:https://cmake.
各種定義は先頭のDefinitionのエリアで行っています。 -> 言語設定およびそれに対応したコンテキストメニューのラベル/optionVarを設定しています。
This repository contains PyTorch based implementation of the framework for semantically-aware speech-driven gesture generation, which can be used to reproduce the experiments in the ICMI paper Gesticulator.
[CVPR2020]Learning to Cartoonize Using White-box Cartoon Representations project page | paper | twitter | zhihu | bilibili | facial model Tensorflow implementation for CVPR2020 paper “Learning to Cartoonize Using White-box Cartoon Representations”.
This crate provides attribute macros for command-line argument parsing. Just by adding an attribute #[cmd] to a function, the function is converted to a command line program.
HTML scraping library focused on easy to use. In this library, matching patterns are described as HTML DOM trees. You can write patterns intuitive and extract desired contents easily.
These implementations are for learning purposes. They may be less efficient than the implementations in the Python standard library. Read our Contribution Guidelines before you contribute.
Rich is a Python library for rich text and beautiful formatting in the terminal. The Rich API makes it easy to add color and style to terminal output. Rich can also render pretty tables, progress bars, markdown, syntax highlighted source code, tracebacks, and more — out of the box.
UnityChan Sping Bone System for lightweight secondary animations. And this repository was customized using JobSystem/Burst Compiler.
I love reading; Readwise reminds me of that. Every day, they send me an email with a few of my Kindle highlights. https://t.co/uMxmnQGKZH Daily emails with past highlights. I love it.
文鳥に駆
Twitter (English) - https://twitter.com/daigothebeast Twitter(日本語)- https://twitter.com/daigothebeastJP Facebook- https://www.facebook.com/daigothebeast Mildom - mildom.com/10467370 Twitch - https://www.twitch.tv/daigothebeastv Instagram- https://www.instagram.com/daigothebeast/
The new version of the Auto Rigging script, now with more modularity. M.A.R.S. is a python based script capable of creating, parenting, and piecing together multiple sets of body parts for a complete skeletal setup.
みんなのwebになった10年代 この 10 年を振り返って大きく変わったのが、web が水と電気と同じように欠かせない存在になったこと。もちろん、それ以前から web は多くの方が使っていましたし、早い時期から web の可能性を信
受け身のままでは後退する 長くキャリアを積んだとしても、時に「デザインとは?」という疑問が頭に浮かび上がります。様々な定義がありますし、文脈や状況に応じて正解といえるデザインが変わると思います。私が携
デザインツールのもうひとつの未来 「次世代デザインツールはどこへ向かうのか(後編)」で、デザインプロセスはよりチームスポーツのようになると書きました。デザインツールはより開発との連携がしやすくなり、よ
機能だけでは選べない知識整理ツール 情報と情報を繋ぎ合わせることで知識になると考えたとき、自分的に Roam Research がシックリくるサービスでしたが、人の性格と同じように思考の仕方は千差万別。ツールを選ぶときに
自分だけの道具箱を作る 大工の道具箱には、仕事に必要な道具がたくさん揃っています。素人の目から見ると違いが分かりにくい道具でも、プロには欠かせないものだったりします。道具の数が少なくても仕事はできます
情報をもつことに意味はない 20 年くらい前だと情報を手に入れることすら敷居がありましたし、「情報を持っている」だけでも価値がありました。Web が広く使われるようになる前の時代に生きていた方であれば、情報を見
何でも屋が増えてもスケールしない 「UXが付く肩書きがもつ不安感 」という記事で、UX デザイナーが『何でも屋』になっているのでは?という疑問を投げかけました。ひとりのデザイナーとして様々な分野に関わりたいと
似たようなツールが多くて一長一短で、「〇〇(What)をするならコレを使う」というよりも、「状況 (Where, Who, How) によって今はコレを使う」といった目線で見ています。 ただ、どんどん新しい (けれども似たような) ツールが
数だけのデザインチームは『弱い』 インハウスデザイナーの数が少ない組織だとあらゆるコトができる方がいたほうが早く動けます。プロダクトはもちろんプロモーションやマーケティング用の成果物も作りますし、ディ
今の働き方をするキッカケ 最近、私は業務で Sketch をはじめとしたデザインツールを開く機会が減ってきています。意図的に名を伏せるようにしていますし、実際はチームで作っているわけですから「私がこれを作りました
ユーチューバー Arrimus 3D 氏 によるチュートリアル。3ds Max と Blender でニュートラルなトポロジーを意図的なトポロジーに変える方法を紹介します。
The first texture I made in Substance was for the flooring. I created a really simple wood grain and then used a tile sampler to apply it to individual wood planks. I added a curvature node around the planks so I could UV them and achieve a soft fade at the edge of the models.
Julian Hoarau did a breakdown of the project Etugen: sculpting in ZBrush, texturing in Substance Painter, and creating custom idle animation. Hey! My name is Julian Hoarau, I'm a french student from Artside, a game art school based in Bordeaux.
Video game producer Justin Fischer discussed the strategies that can be applied to game design and development and analyzed the strategic design of Dark Souls making an analogy with the IKEA business strategy.